Good luck with that. I've been trying GG on and off for 3 years cycling through the characters multiple times and no one clicked with me yet. The character I used to learn the mechanics was Jam and even she doesn't click with me. GG is the only game where I have this problem.
It might be the...
Strings can be cut off but the transition into the next attack doesn't feel as fluid. Do people even use the canceling with G much? I know Mitsu's 66A+B> G is something I like to do and Mina's 1B> G seems like something useful. Besides things like that I never see anyone just canceling their...
Buffer as in inputting the next attack before the first attack finishes like how you do the 720 moves from a jump or attack in 2D games? Buffering never even occurred to me. How is it in SC?
Can we also get the store exclusive posters Japan is getting for DOA6? Is there no demand for them in the US? Don't remember if DOA5 had any posters besides the print of the game cover.
Mechanically they're great especially with Ezio and his multiple weapons but I'm neutral about the guest characters in general. Never really cared for them since I have always bought SC for the SC characters.
At first I hated them all since they replaced the originals but the newcomers were not bad when given the chance. If they were more fleshed out it might have been better. I just can't like Xiba's food schtick. Going from Kilik to him was impossible.
How is everyong doing their sidesteps attacks? 22/88X or holding 2/8? I sometimes get the jumping move instead when I use 22/88. Also found out that some B strings lead into the RPS game. Didn't know that.
I haven't spent a lot of time on the forums so maybe I missed out on some of the more extreme stuff. But for now this place is not as bad as other places since there is usually a voice of reason.
Didn't know that. But the distributor is out of stock since it was only a limited run as said on their website. Seems like a one time thing. Miss it and its gone forever.