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Omegas 4b is + on block so yeah there are attacks that give advantage on block but they are few (i still think pyrrha and natsu dont have any though)
In Soul Calibur unless the move is a guard break is negative on block (or at least 90% of them) Pyrrha and Natsu for example dont have any non gb positive on block but i guess chars like NM could have not sure
Nice! Just wanted to say/ask is the launch height different when in srun state? For example i was able to do 66k 9kk pp6pp on raw 66k getting a ch, but after her unshu oh i wasnt able to do it... (the char i tried i think was kokoro)
On fast you get the p+k launch though so thats something... But yeah cb and other launchers probably wont land if you fight against someone who slow escapes good enough
Against bannanas tina my leifang doesnt stand a chance... i ve tried more than 20 games but i just cant lol... The only times i have a small chance of winning is in a mirror match lol i think he hates them :P
I think 236p is -4 for brad and running p is -8... so you cant punish the 236 but hes at negative... (although because it guard breaks im not really sure... but you can definetely punish with low throw the running one)
no i mean hits low but can be countered also with a high (or mid dont remember) counter... Like leifangs 6pk is a mid kick, and also a high punch (you obviously cant crush it but if someone just holds high they ll get the animation for high punches)
Yeah i know that -8 is what is considered unsafe... thats why i said that ppp (-4) is one of her safe moves...
Im gonna test this but if you have the answer it would be appreciated... I remember reading that helena has only handslap as safe at -4 even though she get low poked out of bko...
The only ninja who is probably better than helena is Ayane...
Anyway i wanted to test things more before i said this but from a quick glance at leifangs frame data (on block) i found 3 or 4 safe moves... ppp at -4 ppkk (i think -5) i cant remember other ones right now... probably 46p i ll...
This is so true... I was playing yesterday a match with a 2 bar connection (some lag but not unplayable) i remember at one time trying to go for a mid kick hold, but instead an advance low punch hold came out (it did catch him though not that im complaining lol), but i was lol wtf just happened...
Lol yeah you got a point but anyway i meant that as much as i love doa the story department of most characters well not story exactly but the development from each game (im looking at you right now lei), is ...lacking? nonexistant etc... I guess you get the point lol...
I mean if one would...