Something I'd like people to start testing...

Justice

Member
From my tournament experience, I can still lose 50-60% in one kombo on Normal health. From where I sit, all lowering the health bars will do is favor the higher-tier players online by making the matches shorter and easier to pad their stats on the ranking board online.

And as far as Rikuto goes, I read this whole thread. Early on I saw you say things to the effect of "I'm not trying to change the tournament standard.....YET....". 'nuff said. And before you decide to come at me with this "chicken-shit afraid of a challenge" bullshit, I'm not afraid of a challenge. It's fights I have no hope of winning that bore me.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
That's awfully close to flamebaiting, Justice. Try to tone it down a bit. He's not going to attack you personally for disagreeing. I disagree personally and we're good friends. Life goes on.

Anyway, Rikuto, I volunteer my services as the money holder for your match at NEC. It'll probably happen in our room anyway.
 

Rikuto

P-P-P-P-P-P-POWER!
From my tournament experience, I can still lose 50-60% in one kombo on Normal health. From where I sit, all lowering the health bars will do is favor the higher-tier players online by making the matches shorter and easier to pad their stats on the ranking board online.

And as far as Rikuto goes, I read this whole thread. Early on I saw you say things to the effect of "I'm not trying to change the tournament standard.....YET....". 'nuff said. And before you decide to come at me with this "chicken-shit afraid of a challenge" bullshit, I'm not afraid of a challenge. It's fights I have no hope of winning that bore me.

I had considered to opt for a change in standard at some point IF the majority of individuals preferred it and there was enough support to do so. The purpose of this thread was simply to test its viability and see what people thought about the setting. From this test, some of us have determined that we prefer it, but not the majority. I never at any point said I was going to force a change of standard. That's always been up to the people to decide.

As for your... "chicken shit afraid of a challenge" take on my attitude, all I would ask is that you reflect for a moment on why you think it is that you feel you stand no chance on smallest.

And then, after you've done a lot of reflecting, ask yourself WHY you feel you should stand a chance, despite the reasons you have reflected upon.
 

HiguraShiki

Active Member
As for your... "chicken shit afraid of a challenge" take on my attitude, all I would ask is that you reflect for a moment on why you think it is that you feel you stand no chance on smallest.
And then, after you've done a lot of reflecting, ask yourself WHY you feel you should stand a chance, despite the reasons you have reflected upon.
Personally, I feel that some characters just have too much of an advantage on smallest life setting, such as Jann Lee, Tina, and Alpha. It would be based too much on matchups and who does the most damage.
 

phoenix1985gr

Active Member
Personally, I feel that some characters just have too much of an advantage on smallest life setting, such as Jann Lee, Tina, and Alpha. It would be based too much on matchups and who does the most damage.


Are you speaking from experience, or you just imagine this would be the case?
 

Rikuto

P-P-P-P-P-P-POWER!
Personally, I feel that some characters just have too much of an advantage on smallest life setting, such as Jann Lee, Tina, and Alpha. It would be based too much on matchups and who does the most damage.

Jann Lee kills me in 2 guesses on normal. Jann lee kills me in 2 guesses on smallest.

I can kill him with fewer guesses on smallest, however. He actually suffers a disadvantage because of that. It just -looks- scary seeing him take all of that lifebar.
 

UncleKitchener

Well-Known Member
Standard Donor
I like Bass on both small and smallest. I personally don't think he's doing too much damage. The game is more boring.
 

Rikuto

P-P-P-P-P-P-POWER!
I like Bass on both small and smallest. I personally don't think he's doing too much damage. The game is more boring.

I'm firmly in the same camp, so what else can I say about people who aren't? They call me crazy and say the game plays like shit on smallest, but the game has had that life setting as the standard for every game thus far so that isn't really an argument.

And I can call them out on their inability to deal with the consequences of their actions, to which I've really heard no solid rebuttal other than "but then I have no chance to win" which, if I recall, is kind of the point. If you're bad, you shouldn't be able to win. If that bores you then you probably shouldn't be playing ANYTHING competitively.

I honestly think that changing it to smallest just made people realize the truth and they didn't like what they saw.

But, the majority is the majority and I'm not here to cure the world of its illnesses. We will play on normal, so people who have no business winning can "stand a chance".
 

Roroko

Member
If you make a logical mistake like putting your back to wall, you really suffer for it and that discourages people from doing unnecessary dumb shit ... Environment hurts a hell of a lot more too, and thats important because environmental damage is directly controllable through logical spacing games and not guessing. Anything that helps to raise the skill ceiling is good, and the skill ceiling can go really high with good spacing benefits.

Good players will be respecting all those factors anyway. This is raising the skill ceiling by a little but at the same time raising the skill floor by a whole lot, which would just deter new players from getting into the game.

New players have enough trouble wrapping their minds around the hold system; it'll be even harder to learn when they die every few hits.
 

Rikuto

P-P-P-P-P-P-POWER!
Good players will be respecting all those factors anyway. This is raising the skill ceiling by a little but at the same time raising the skill floor by a whole lot, which would just deter new players from getting into the game.

New players have enough trouble wrapping their minds around the hold system; it'll be even harder to learn when they die every few hits.

Is this an assumption on your part? Because I don't and I'm pretty sure nobody else does either.
 

HiguraShiki

Active Member
Jann Lee kills me in 2 guesses on normal. Jann lee kills me in 2 guesses on smallest.

I can kill him with fewer guesses on smallest, however. He actually suffers a disadvantage because of that. It just -looks- scary seeing him take all of that lifebar.
Well you have a point. With Sarah, I remember my combo's actually doing damage compared to on normal.
I played on smallest before, just never against the heavy damaging chars.
 

Raansu

Well-Known Member
Good players will be respecting all those factors anyway. This is raising the skill ceiling by a little but at the same time raising the skill floor by a whole lot, which would just deter new players from getting into the game.

New players have enough trouble wrapping their minds around the hold system; it'll be even harder to learn when they die every few hits.

Ya know, I'm really getting tired of this excuse. SF and TK are way more punishing and neither of those games have a hard time getting new players or holding onto the casual crowd. Making a game better doesn't keep new players away, and casuals wouldn't know the damn difference to begin with.
 

Prince Adon

Best in the World!!!
Premium Donor
Ya know, I'm really getting tired of this excuse. SF and TK are way more punishing and neither of those games have a hard time getting new players or holding onto the casual crowd. Making a game better doesn't keep new players away, and casuals wouldn't know the damn difference to begin with.

SF had became much more casual compared to what it used to be because that's was Capcom way of bringing in a new crowd. The samething can be said for tekken as well, but not as bad as SF. Also for a game that wasn't raised in the arcade era unlike SF and Tekken DOA is building pretty damn well(sales wise) so I don't really see first off why people compared DOA to SF or Tekken(Considering SF/Tekken are from the arcade era). DOA don't have a problem competing with those games. So outside of not having a competitive scene I don't see the problem people have been claiming doa have.
 

Raansu

Well-Known Member
DoA and Tekken were in the arcade scene around the same time frame. Tekken came out around 94 and DoA in 96, so that's not really an excuse.

As for DoA "not having a problem competing with those games." uhhh

Tekken has had like 30million sold world wide since Tekken 1. DoA has had about 4 million sold worldwide since DoA1. Ya it's doing so well.
 

Prince Adon

Best in the World!!!
Premium Donor
DoA and Tekken were in the arcade scene around the same time frame. Tekken came out around 94 and DoA in 96, so that's not really an excuse.

As for DoA "not having a problem competing with those games." uhhh

Tekken has had like 30million sold world wide since Tekken 1. DoA has had about 4 million sold worldwide since DoA1. Ya it's doing so well.

DOA came out when Tecmo was broker than they are now. DOA was never advertised properly and no one even knew about it when it came out in arcade. DOA didn't get noticeable til DOA3. DOA is also yet to even get in with the mainstream crowd unlike SF and Tekken and all people talk about are the "boobs" when it do. You know why? Lack of a competitive scene to take it serious so they only look at the fan service. Even SSB is taken seriously after it was originally crapped on. The only thing mostly keeping VF alive are the Japanese.

Really. Nothing wrong with the hold system in DOA. Heck I don't even think nothing is wrong with the stun system. Can some things be worked on and better the mechanics/balance of the game? Sure. That's how all fighters are and things you'll like to work on when sequals are coming about. Heck. From DOA1-5 It's just been getting better. Is the hold system and stun system holding it back? No. That's a dumb thing to say. Also if you're so much worried about other hardcore players getting into it try building a competitive scene so they can see more top players playing it to interest them. I'm sure if they visit this website and see a lot of these dumb post from a disfuncational community that would be enough to turn them away. Who going to take a game serious if they can't even take the community serious.

I don't even know why I waste my time in these stupid debates/arguments. In the end the only thing holding the game back is the damn community.
 

HiguraShiki

Active Member
Honestly, I don't see how holds are a problem. You can easily bait holds and grab or launch with a mid K instead of going for a CB
 

Doa_Eater

Well-Known Member
Nothing important, cheater, liar, curse words, also not english and i don't really care that much to translate french. And the chat was raging with censored words.
 
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