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  1. usagiZ

    [DOA2++] Moveset Editing Project

    Yes, I made a post about frame data before here. The relevant information is under the "OFFSET 3: Property Table" spoiler~ --But basically, the move properties also contain on-hit and on-block frame advantage info. I've been changing some frame data for certain attacks like giving characters...
  2. usagiZ

    [DOA2++] Moveset Editing Project

    Some more findings! Feel free to add this to your thread @dee4doa [/spoiler]
  3. usagiZ

    Dead or Alive 3 Custom Skins/Costumes thread

    That would be amazing. These edits are pretty inaccessible despite my attempts to explain anything. 2U and 3 being playable on cxbx has opened up tons of possibilities, so I hope to see them near fully playable eventually. (I spot a pie in the sky, and it's netplaaaaaay)
  4. usagiZ

    Dead or Alive 3 Custom Skins/Costumes thread

    I had issues with hardware mode, switching back to software mode let me run it windowed. (also I had issues with the newest build of cxbx, so I switched back to the April 20 build (4fcbb494) go to 0x408D30 in the doa2.xbe and zero out the first C4 from the right That should remove the warning...
  5. usagiZ

    [DOA2++] Moveset Editing Project

    This looks promising ++ I'm glad you were able to test out the moveset~ I made a backup of the blender exporter tool a while ago (I didn't make this tool) This one lets you export your blender model to xpr format. Making new stages with it is possible, but I've mainly used it to give costume...
  6. usagiZ

    Dead or Alive 3 Custom Skins/Costumes thread

    Hmm, well I've never really converted movesets between games before so the info I'm sharing is mostly hypothetical based on the things I learned about the moveset files. :/ (The kasumi alpha moveset for 2U and the one I made for doa4 are different and I started from scratch both times using the...
  7. usagiZ

    Dead or Alive 3 Custom Skins/Costumes thread

    Yes, that's right :D But the one right after :2::K: is Backturned :P: Changing the values to the new global input slots should work to fix combo strings, but we also need to rearrange the input tables a bit. You can get to the input tables by following the second pointer at the start of the...
  8. usagiZ

    [DOA2++] Moveset Editing Project

    Yes, I remember this video~ You've figured out so much about DOA2 Dreamcast ._. I've only managed to get results with the Time Attack stage lineup, the other modes are probably near this area too, though. I'm also hoping to change some things in stage select, but I haven't done much research on...
  9. usagiZ

    Dead or Alive 3 Custom Skins/Costumes thread

    This is v. cool :) I was thinking of making a DOA3 version of my Kasumi Alpha moveset eventually, but maybe I don't have to now lol I made a few changes since that build, but I haven't posted it anywhere yet. (Side note, I tested DOA2U on the emulator and I got it to load into practice without...
  10. usagiZ

    [DOA2++] Moveset Editing Project

    It's nice to see you back~ Well, I haven't been doing total conversions for the movesets, I've just been copy-pasting bits and pieces between games (it's more elaborate than that, but that's the general idea) I have some tutorials/info here in the thread, and yeah they're kinda lengthy and...
  11. usagiZ

    [DOA2++] Moveset Editing Project

    I've been using hex editors for the moveset changes. There aren't any dedicated moveset tools that I know of :/ Porting animations from compatible games is basically an elaborate copy-paste. The other stuff is just by studying the way the moves are coded and figuring out which flags do what so I...
  12. usagiZ

    [DOA2U MOD] DOA2++ Half-Wall Combos (New Mechanic)

    I removed the invincibility on front-facing and back-turned "half-wall" splat animations. Now if you knock your opponent into a half-wall, you can get some extra damage in before they touch the ground in certain situations. This lets you extend your combos in interesting ways~ Some characters...
  13. usagiZ

    [DOA2++] Moveset Editing Project

    Thanks for the input everyone~ I'm keeping throw frames the way they are, and leaving hayabusa's handstand where it is! lol -----Another quick update----- I've hinted at this in videos, but haven't made a post about it until now: One of the smaller changes I've made has been removing...
  14. usagiZ

    [DOA2++] Moveset Editing Project

    Hey everyone, quick update: I still haven't figured out the stage wall coding. I'll keep trying though. You can literally delete all data in the stage.bin and the stage will still work, just without any wall detection. I have no idea how the game knows where to position the stage objects...
  15. usagiZ

    [DOA2++] Moveset Editing Project

    This is something I'd like to try, along with some other minor edits like giving the standing-to-crouching animation the crouching state or maybe speeding up the animaiton. Is this still the way it works in 5LR? (I can't remember off the top of my head - guess I'll test it later) The counter...
  16. usagiZ

    DOA4's demo and other questions

    This is a costume edit by me, using Kasumi's xbox outfit from 2U (costume 10) as a base. The gif is from DOA Online (I use doa online to test the edits)
  17. usagiZ

    [DOA2++] Moveset Editing Project

    A Quick Update: I found where stage values are in the hardcoding - now we can have stages like The Miyama in the randomizer for time attack. I'm still looking for level select, though. The goal is to enable The Miyama (and maybe other stages) for stage select during versus/training/other modes...
  18. usagiZ

    [DOA2U MOD] Leifang Edited Moveset (Time Attack)

    Time attack with Leifang's edited moveset. Life Gauge set to Largest, Difficulty set to Very Hard. * * * Leifang's moveset edits have been relatively subtle compared to the other characters. With the exception of a few new strings, she's only really been given more juggle potential and a few...
  19. usagiZ

    [DOA2U MOD] Helena Edited Moveset (Time Attack)

    Time attack with Helena's edited moveset. Life Gauge set to Largest, Difficulty set to Very Hard. * * * Helena got a lot of new string mix-ups in later games, so I tried to bring some of that to 2U with more moves transitioning to Bokuho stance. 44PPP now has a sit-down stun, which allows a 3P...
  20. usagiZ

    [DOA4 MOD] Phase-4 in DOA4? (Kasumi Alpha Moveset)

    This is a short peek at the DOA4 version of the Kasumi Alpha moveset from this video: * * * Trying to "balance" the moveset has been pretty difficult, because she can do lots of juggle damage. Most of her attacks are negative on block, and her teleport attacks are no longer automatic after...
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