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  1. KING JAIMY

    That moment when you've practiced all your environmental combos and your opponent picks the dojo...

    That moment when you've practiced all your environmental combos and your opponent picks the dojo stage. -_-
  2. KING JAIMY

    Rig Discussion

    I use 6P+K TLC 6K , BS 4KK , BS 6H+KK for an easy no-timing juggle. Matsukaze listed the max damage juggle above, but it is very hard to land and requires strict timing.
  3. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    Welcome to Freestepdodge! Here are my opinions of the characters' placements in the tier list: Bass: Mid tier Rig: Upper-mid tier or high tier (the latter is debatable) Kokoro: Low tier Bayman: Mid-low tier Jacky: Mid tier
  4. KING JAIMY

    DOA5LR: ''I need some more Izuna training, Master Ryu!''

    I accidentally encountered a funny Izuna glitch on the Crimson when searching for environmental combos for Momiji. Better luck next time, huh? :momiji:
  5. KING JAIMY

    Top Tier Tips Guide: Session #2 NEUTRAL GAME

    Nice stream and commentary once again, Force_of_Nature! I skimmed through it for the most part and I can already say you did a good job explaining the neutral game. Now I actually have some specific questions regarding the definition of the neutral game. You said that both players are in a...
  6. KING JAIMY

    Working on an environmental combo video for Momiji. This is going to take a while.

    Working on an environmental combo video for Momiji. This is going to take a while.
  7. KING JAIMY

    DOA5LR Akira instant 2_46P combos

    Nice one samuraihachi. I've been using 4653P to execute it but Emperor Cow figured out you can also do 3346P to execute the move.
  8. KING JAIMY

    Dealing with Wakeup/Get-up kicks

    In that case you should learn to punish tech rolls with unholdables, but that's another topic.
  9. KING JAIMY

    DOA5LR: Labrys San (Rig) vs. KING JAIMY (Akira) - Lobby Match

    Labrys San :rig: vs. KING JAIMY :akira: This is an epic set I've had against my friend Labrys San yesterday. I really enjoy these kind of fights. :D
  10. KING JAIMY

    That moment when you realize that Jacky is the only character in the game who doesn't have...

    That moment when you realize that Jacky is the only character in the game who doesn't have access to quarter-circle or half-circle moves.
  11. KING JAIMY

    Momiji General Discussion

    Force tech setups using 1PP: 1PP knockdown leads to a no-timing 1_PK force tech if they miss the tech for +17 frame advantage. You can also do a dash and do 6H+K to get them back up for +19 frame advantage, but this requires some timing.
  12. KING JAIMY

    Dealing with Wakeup/Get-up kicks

    Yes. What a coincidence. My mains appear to be Momiji and Rig as well. Not trying to be a smartass, but a tech is instantly getting up once you touch the ground. A rising option is different in the sense that you don't instantly get up. It leaves you vulnerable to ground strikes, whereas a...
  13. KING JAIMY

    "What a pain!" The Rig strategy thread.

    It does. You know that CPU okizeme is very different from human player okizeme? Just do Record & Play and let the CPU do the setup. Try to do a wake-up kick after you let the CPU perform the setup.
  14. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    No-timing force tech setup: 6PK (knockdown) > 6K2K for +14 frame advantage. Only works if the opponent misses the tech. If they do tech, I don't recommend doing 6K2K right after 6PK.
  15. KING JAIMY

    DOA5U Tips and tricks for Jacky

    No-timing force tech setups: 3H+K / 1P+KPK knockdown gives Jacky a no-timing 4P2K force tech which grants him +16 frame advantage if the opponent misses the tech roll. Also after 4KKK you can do 1H+K for +14 frame advantage or 6H+K for +19 frame advantage to force tech them back up if they miss...
  16. KING JAIMY

    Man, I never realized that Akira's 214P can wreck people's lives. That move is so ridiculously good.

    Man, I never realized that Akira's 214P can wreck people's lives. That move is so ridiculously good.
  17. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    Force tech setups: I just found out that after a 66P knockdown you can whiff P and then do 3H+K to get them back up for +17 frame advantage. Whiffing the P makes the setup no-timing! Alternatively, you can do a quick dash and 1K to get them back up for +15 frame advantage, but this requires...
  18. KING JAIMY

    "What a pain!" The Rig strategy thread.

    No timing force tech setup: After a 4PP, P6P or 66P knockdown you can whiff P and then do 2H+K to get them back up for +15 frame advantage. Whiffing P makes the setup no-timing. This obviously only works if they don't tech roll. If they do tech roll, don't follow up with 2H+K.
  19. KING JAIMY

    Dealing with Wakeup/Get-up kicks

    Whiff punishing wake-up kicks is also an option. Learn the range of your moves and punish the wake-up kick in its recovery frames. You can Korean Back Dash for example and then punish your opponents' wake-up kick with your own move. Some examples of moves which can punish wake-up kicks: Momiji...
  20. KING JAIMY

    Streaming online matches right now. http://www.twitch.tv/kingjaimy/

    Streaming online matches right now. http://www.twitch.tv/kingjaimy/
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