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  1. Tenryuga

    "My instincts lead me to victory." - The Ein tech and matchup thread

    It's a stun. His opponent countered after getting hit with 6K so JC followed with 6KK for the wall splat. It's not guaranteed because the stun on 6K can be stagger escaped.
  2. Tenryuga

    Not exactly a good first impression with this game...

    Havik is right. Tech roll and hold guard. Or just get up and hold guard. Contrary to popular belief pressing buttons isn't always the answer in this game. It can get you screwed against competent players.
  3. Tenryuga

    "My instincts lead me to victory." - The Ein tech and matchup thread

    Ein has a strong footsie and whiff punishment game due to the range of his moves and the frame advantage on his gap closers; 236K and 46K being +1. He also has a high damage output from 33K, While rising K, and 8P. At worst his damage at stun > launch is 74 points and at best 89 points. Very few...
  4. Tenryuga

    So who IS satisfied with their characters?

    I am satisfied with my characters. I am the most content with Ein because I feel this is the perfect character for me due to his tools and playstyles.
  5. Tenryuga

    GG's to Codemaster, Godhades, Xzero and my crew. It was fun.

    GG's to Codemaster, Godhades, Xzero and my crew. It was fun.
  6. Tenryuga

    So how do you play this game?

    True but some bounds are quick enough to be used as counter hit tools. I myself abuse Eins PKK because PK is a two in one, stuns and the followup K is a bound that allows me to get 66KKK. This is 80 points of damage it's pretty quick too. I spam it until people start reacting to it. Then I start...
  7. Tenryuga

    Zeo's DOA5U Ein Frame Data Chart

    Nah these are just Zeo's Ideal frames for Ein. In game frames are a little bit different.
  8. Tenryuga

    Ein top 10 moves

    Just to give people an idea on what some of his better moves are. Here is my list in no particular order: 1. :3::P: - 13 frames, deep stun (+30-40!) and a threshold launcher. Love it and abuse it. 2. :2::P: - 13 frames, +1 on hit. Staple pressure move. 3. :P: and :P: strings - 10 frame...
  9. Tenryuga

    Shoutouts to all my fellow PSN players that get booted from lobbies when they are on a win streak.

    Shoutouts to all my fellow PSN players that get booted from lobbies when they are on a win streak.
  10. Tenryuga

    Hayate in DOA5U

    Lol glad to hear it bro; you had me worried for a second.
  11. Tenryuga

    "My instincts lead me to victory." - The Ein tech and matchup thread

    Close range - 3P, P strings, 2P, 6K. 2H+K Mid range - 46K, 236K, 66P, 236P, 46P, 2H+K, 1K I have a few juggles in the juggle thread. If you have any questions ask. I should make a Ein top 10 moves thread too so that people can have in-depth discussion on his moves.
  12. Tenryuga

    Hayate in DOA5U

    Nakiryu wall juggle: 4K6K 8P PP6PK. 85 on NH. 123 on HC.
  13. Tenryuga

    Hayate in DOA5U

    Finally somebody sees it. Seriously. Hayate's strength was always in his mid range game and that has been unaffected, possibly even buffed with the inclusion of teleport. His guard breaks and sweeps, as well as string play allow for potent punch grabs and grab setups to capitalize on his grab...
  14. Tenryuga

    Hayate in DOA5U

    3PP exists to give us a 6P or 3K. TN does that because their logic isn't exactly on point. You should know this by now. I don't know about you but I'm in this thread to come up with tech for Hayate. We already know what hits he took. Now we have to look at what we have left and work with it...
  15. Tenryuga

    "My instincts lead me to victory." - The Ein tech and matchup thread

    1K forces opponents up off the ground. If you whiff 1K6P you are still at frame advantage and Ein is at +2 frames minimum. Midscreen you always have enough range to connect with anything but jabs.
  16. Tenryuga

    Hayate in DOA5U

    33PP is +16. 236P is 14 frames I believe. Teleport isn't meant to be used during strings IMO. It's a tool during his spacing / footsie game to bait people into attacking and punish thier whiffs. It is also a good tool on oki to punish wake up kicks. IMO trying to teleport during strings is the...
  17. Tenryuga

    Lmao at the "Don't give a damn about Tengu" title.

    Lmao at the "Don't give a damn about Tengu" title.
  18. Tenryuga

    Hayate in DOA5U

    Whoever said 3PP > 33K is still guaranteed was doing the wrong things. Set CPU to fastest stagger, and set the reaction to guard. 33K is blocked every single time. Just wanted to clear that up. I've still yet to try it on a human though so there's that. EDIT: I looked through his stuff a bit...
  19. Tenryuga

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    If they stagger escape H+K as fast as possible 6K whiffs.
  20. Tenryuga

    "Good Vibration!" - The Ein juggle thread

    Crouch; While rising K. It is his most damaging launcher and grants the most height. The juggles possible are listed at under threshold level 2 because at level 3 no new juggles become available. (To the extent that I tested.) If your power launcher is available use it over the blow unless you...
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