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  1. TakedaZX

    The Raijin is back. If you manage it in tournament play, tell me what stick or pad you're using...

    The Raijin is back. If you manage it in tournament play, tell me what stick or pad you're using. This is ridiculous.
  2. TakedaZX

    Eliot 1.03 patch impressions

    I'm very frustrated with this patch.
  3. TakedaZX

    Hayate v1.03

    The right analog doesn't work that way in doa5, at least not on ps3... blegh. fml.
  4. TakedaZX

    Hayate v1.03

    Yea... exactly. These are the same problems I faced in DOA4. Eventually I got hold of the second part, but the third part has never been completed by me. Diagnols are damn near impossible to perfect on default controllers which is why my input looks like 41236T ~ 4682T ~ (9)423(1)4183831(7)42(3)
  5. TakedaZX

    Hayate v1.03

    Unfortunately the bad news I have is that it seems there's been some mistake. It was stated that all vertical drop kicks would give an untechable knockdown. This holds untrue as the computer has teched up from 33kk, 9kkk, and 4kk. I'm not gunna lie, maybe you guys might like Hayate... but I...
  6. TakedaZX

    Hayate v1.03

    Yea 1p is just a trip stun. As with the upper cut stuns they only put off holding for a a few seconds. Regardless, to answer your question, the trip stun considers them in crouching giving you the 3k sit down opportunity. I just tried it as you asked too. 3k is going to be deadly shit.
  7. TakedaZX

    Hayate v1.03

    Guaranteed CB off of 3K. Anyone else having problems getting the Raijin to buffer correctly.
  8. TakedaZX

    Hayate v1.03

    Any unlisted new cancels into the wind dash?
  9. TakedaZX

    Master - First place winner - DoA5 SoCal Regionals 2013

    Lmao I thought that the last thing that Master was gunna say was "Well I mean if he wants to show me who's boss... I mean he can [try]... don't mean he's gunna win". I would've love that. Would've made more hype than a wrestling match. o3o
  10. TakedaZX

    Advice: Proofread your shit before posting or you'll end up typing stuff like "I'm Rikuto summed...

    Advice: Proofread your shit before posting or you'll end up typing stuff like "I'm Rikuto summed it up pretty well." like me. lol wdfux.
  11. TakedaZX

    What was the point of Force Techs, exactly?

    Anyway Mr. Khaos you took my comment completely out of context but since were going there. If he runs at me, hops into the air (for whatever reason), and I front kick him in the chest down to the ground, is that beating his ass? No. I knocked him down. He's still got HP to burn, so I let him...
  12. TakedaZX

    What was the point of Force Techs, exactly?

    I'm Rikuto summed it up pretty well. If a man comes at me with a knife he clearly has to ability to overpower me. In the end I have to beat his ass to kill him or he will kill me in a few swipes possibly one stab. If I happen to have a good enough offense to knock him down and get the knife...
  13. TakedaZX

    Eliot 1.03 patch impressions

    Which is why I proposed a use for 4k since it's remained an unused input for the past 3 games. Even 214p could track despite the fact that it's a sabaki. That'd give him something to work with. What's worse is he has no tracking lows either but I wouldn't know where to go with that. Hell the...
  14. TakedaZX

    Eliot 1.03 patch impressions

    You know, I was hoping that 4k would finally get an actual move put in it's place, like tracking inside crescent kick that leads straight into BT (like Kokoro's 7k, or Bayman's 7k). I know he technically has two mid kick launchers already but it'd at least be nice to get him a tracking mid...
  15. TakedaZX

    Excited to work on new Hitomi, Hayate, Sumi, Eliot, and Ryu tech.

    Excited to work on new Hitomi, Hayate, Sumi, Eliot, and Ryu tech.
  16. TakedaZX

    Hayate v1.03

    Will do, unfortunately the other kids may beat me too it. I've got classes that, in fact it's my first day of classes for my second semester of college. I'll give up tech that I find though.
  17. TakedaZX

    Hayate v1.03

    That all depends bud. Remember that SD stuns can be SE'd, which means those setups specifically could be all for nothing. On top of that P+K has ass range, so changing 3K into that might be a hassle because I'm almost sure that 3K will have an exceptional amount of push back calling for you to...
  18. TakedaZX

    Kasumi 1.03 Changes

    so she can go for the mix-up on the strike or hop over like a boss.. interesting, I like this.
  19. TakedaZX

    Kasumi 1.03 Changes

    That was the exact thing that I was worried about when I read that. Anyone understand what the new move is as well? It says 8 or 9, so does that just mean... a jump like 9p?
  20. TakedaZX

    Hayate v1.03

    Yea. I can't say I'm not happy in the end but I expect H+K and PPK to get a transition into the wind dash as well... It would be nice to get the stun it had in DOA4 as well (the one Kasumi has now), but idk, maybe more underlying changes are coming as well. I'm surprised they chose to do...
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