It shouldn't. This stage is a part of the game. While it's game changing, it's not game breaking. 30% voted against ban, so it's not like everyone agrees that the stage warrants a ban.
By banning this stage it's possible to deny some advantage for some characters on the stage, which they...
MasterHavik,
Is it really necessary to ban the "stun glitches"?
Provided I understand correctly what that rule implies. It's not considered game breaking at the moment. They are equally available to every player. It's hard to describe correctly and fully. It's hard to detect and enforce. It...
Hi! Recently you wrote "The only time you add 2 frames is when you're guard punishing with an attack. In open space the move is 11i." Does that mean that if I punish a whiff that gives me +13 with a 12 frame attack then it must connect?
This is confusing because people incorrectly use "i" prefix when mentioning non-impact frames. Impact frame is the first active frame. Whenever one uses in-game frame data it shouldn't be written as i#.
For example, Jann Lee's fastest mid is 11 frame/i13 punch.
In the topic of bugs and glitches thread there's following:
The last sentence sounds like a reason to not use Xboxes on tournaments. Is the issue still relevant?
It depends on damage and situation. There may be walls, breakable objects, a cliff, a danger zone. Opponent may have the last sliver of life.
The answer for your questions is clear. I asked if there any reason other than that.
After 64H+P throw 236K follow-up is guaranteed for 64 damage with close hit from back (160%). Works against everyone. (Not sure if this was mentioned before, bringing this up only because it does comparable damage to what's listed in the first post.)
I agree that better frame advantage is better. I don't agree that +1 is useless if you can get it.
Your point indeed stands then. You called it neutral throw punishable earlier, while it is low throw punishable. Low throw is a command throw.
Edit: fixed a typo after noticing it in Zeo's quote.
I think this is kind of interesting application of tech crouch property of low hold, that otherwise would be most useless. This is similar to kick cancel in Virtua Fighter to avoid throws. It's weird that one can nullify throw attempt by twitching his leg, but on the other hand it's an...
In this game as long as you hold 2 you will block low attacks, either when you are crouching or free-stepping. You can crouch with both 1 and 2H. After that just hold 2.
Speaking on another topic. Why is current low hold a problem? It never avoids mid launchers, so they may low hold as much as...