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    Team Ninja details next upcoming patch for Dead or Alive 5

    This is so cool. Every game with competitive versus mode needs "tournament" mode. I don't think showing name in ranked mode is a good idea. P.S.: Hope they have some training mode improvements in line.
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    Do you think there should be good game taunts and taunt taunts?

    If some characters have like 6 taunts, why not have a respect action? It's cool when there is one. Guilty Gear XX games have Respect action for every character. Unlike a taunt its animation can be cancelled.
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    Something I'd like people to start testing...

    I've seen those people change Largest to Normal, 2-3 rounds, immediately after a single notice in chat.
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    Fightstick or gamepad (360 vs ps3)

    Stick. I recommend using VF-like button layout. I think if it improved your SC5 game it will fit just fine for DoA5.
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    Neat little stage detail I just discovered

    They also do when Critical Burst happens. Very nice.
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    Tutorial: Exploring Frame Data

    We can use both "9 frame" and "i11" as long as impact prefix "i" is kept when needed. If we use only the second form it will ensue confusion forever unless the move display is patched. "Move display" frame data is not inaccurate, it is just uses format we are not used to listing "initial"...
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    Is online completely meaningless?

    Nope, serious ninja training is how.
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    Uncounterable throw after tech

    What was the timing back then?
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    Tutorial: Exploring Frame Data

    I don't know, sounds unlikely. Since that's mostly about punishes input window should not matter because input can be buffered during block stun.
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    Tutorial: Exploring Frame Data

    Do you know the exact explanation? The most confusing part for me is the first additional frame for strikes, and why it is for strikes only. The second frame (which is the first active frame) is clear.
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    Tutorial: Exploring Frame Data

    Try counter hitting her instead of crouching and you will see that throw attempt is not guaranteed. A character is in throwable state for some time during normal crouch animation (for about 3-5 frames). If you do crouch dash (33) or low hold Tina won't be able to throw you, since you...
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    Tutorial: Exploring Frame Data

    Not exactly. For throws 1 frame should be added, not 2. So a 4-frame throw is an i5 throw. Some moves have variable frame data that depends on if hit is deep or not. On tip hit usually 1 additional frame should be added (maybe more). Sarah too has a 9-frame (i11) move.
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    Uncounterable throw after tech

    This thing works, however it has very strict timing. Very risky, since failure to do it correctly may be heavily punished with Hi Counter.
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    Frame Data

    Check out this frame data page for Bass: http://www.freestepdodge.com/wiki/bass-frame-data-doa5/. Its format is similar to yours.
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    Frame Data

    Good job! Are you going to add this to FSD wiki?
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    DOA5 Community Summit 2012

    It seems that the answer is in the question. Other fighting games are also 2D, or have air blocking, or fireballs, etc. Also, think about how most throws in VF and Tekken are breakable for no damage, and people don't seem to object.
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    DOA5 Community Summit 2012

    I think OHs are plenty special as they are.
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    DOA5 Community Summit 2012

    It is the "Special OH" bullet point there: http://teamninja-studio.com/doa5/summit/index.html.
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    Dead or Alive 5 - Known Bugs/Glitches

    This is how this game displays frame data. 14-frame move as the game calls it is not actually i14 move. "12-frame" strike is an i14 strike on deep hit.
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    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Many of her kick finishers are safe. Remember, that neutral grab is not guaranteed, since you can break it.
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