This is so cool. Every game with competitive versus mode needs "tournament" mode.
I don't think showing name in ranked mode is a good idea.
P.S.: Hope they have some training mode improvements in line.
If some characters have like 6 taunts, why not have a respect action? It's cool when there is one.
Guilty Gear XX games have Respect action for every character. Unlike a taunt its animation can be cancelled.
We can use both "9 frame" and "i11" as long as impact prefix "i" is kept when needed. If we use only the second form it will ensue confusion forever unless the move display is patched.
"Move display" frame data is not inaccurate, it is just uses format we are not used to listing "initial"...
Do you know the exact explanation? The most confusing part for me is the first additional frame for strikes, and why it is for strikes only. The second frame (which is the first active frame) is clear.
Try counter hitting her instead of crouching and you will see that throw attempt is not guaranteed. A character is in throwable state for some time during normal crouch animation (for about 3-5 frames). If you do crouch dash (33) or low hold Tina won't be able to throw you, since you...
Not exactly. For throws 1 frame should be added, not 2. So a 4-frame throw is an i5 throw.
Some moves have variable frame data that depends on if hit is deep or not. On tip hit usually 1 additional frame should be added (maybe more).
Sarah too has a 9-frame (i11) move.
It seems that the answer is in the question. Other fighting games are also 2D, or have air blocking, or fireballs, etc.
Also, think about how most throws in VF and Tekken are breakable for no damage, and people don't seem to object.
This is how this game displays frame data. 14-frame move as the game calls it is not actually i14 move. "12-frame" strike is an i14 strike on deep hit.