Not even Ayane the back turned legend has anything like this.
Jann Lee's Dragon Elbow (P+K) turns him into back-facing from the very first frame. This can be used to change the stun animation type Jann is going to receive into a more advantageous or unexpected one, such as an animation that...
I'll pretend this thread is sarcastic and a place to share sad online stories.
Last time I played online with Hayabusa I did a fully charged 1P+K guardbreak followed by 6P which is supposed to be guaranteed. The opponent HELD my 6P and I lost. My sodium levels were phantasmagorical.
You can do some funny stuff when the stun threshold level surpasses its maximum, the game kinda changes rules.
Not every strike in the game knocks the opponent down after a level 3 stun. 2P with all characters behaves similarly to Jann Lee's 8PP.
I'm making the opponent hold every time to...
Actually, Hayabusa can extend a stun using the same animation over and over again with 44P, since it's a multi-hit move.
Don't mind me, I'm just gethering some intel for a future thread.
25/JUN/2016 - version 1.5
- added compatibility with the "Fairy Tail Mashup Set" update
- removed "Always on top" as it somehow froze the frame counter window
I'm aware. Fyi the addresses inside "Ver.1.06(Gust Mashup).CT" have shifted by offset 40 (Hexadecimal) since the previous patch. I did not update yet mainly because I'm brainstorming a bit to find a way to predict the on block/on hit/on whiff frame advantages.
I think pointers would still need...
lol that was mildly entertaining let's show it to the protagonists
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