Most of the posts were removed after the ban, but you can still witness some l33t Jann Lee tech: http://www.freestepdodge.com/threads/jann-lee-infinite-loop.6414/
Sorry, I'll try to rephrase the first post a little bit, I accidentally the whole English language.
What I tried to say is that:
Bayman 8K
Gen Fu 9K
Hayate H+K
Hitomi PPK
Jann Lee 8K
Kokoro H+K
...all cause the enemy to start a SPECIFIC animation on hit from the front: animation number 8993 and...
@Darkslay yeah I've mentioned Gen Fu 9K in the same paragraph lolz. I said that JL is one of the characters that INFLICTS that pretty unique stun.
@Chapstick limbo stuns actually leave the opponent down though huehue
@DestructionBomb I have written the most click-bait thread title I could...
refer to: http://www.freestepdodge.com/threads/jann-lee-infinite-loop.6414/
or: http://www.freestepdodge.com/threads/infinite-backturned-loop-exploit.6394/
This is an extension of my "Infinite" backturned loop exploit thread, for DOA5.
What's so special about Jann Lee's 8K? It causes the enemy to start a very specific stun animation which leaves the opponent BT. The DOA series used to have a tons of these, but they have removed them en masse...
Oh that's pretty neat I'll have to try it. Added video to the first post.
also added my attempt on DOA5LR with Jann Lee:
( wrote a thread to the Jann Lee section too: http://www.freestepdodge.com/threads/jann-lee-infinite-loop.6414/ )
Why are you ending Lei juggles with PP2K... to force get up? It's not like you get much out of it, since she's Alpha and can't get unpredictable with wake up kicks (she's also the lightest weight so weak to juggles too).
10:33 @EMPEROR_COW would you have avoided that throw without the coconut...