@FoN: Kinda, but keep in mind there are competitive players who legit don't understand frame data. Just because someone is a competitive player doesn't inherently mean they understand the system mechanics better than a casual.
I find that people get "salty" at offline events fairly regularly, but it's usually done in a sort-of amiable fashion that's just part of the culture. Like, you might say "Ah, GDI. Not another Lei shoulder!" but then follow-up it up with a "GG" and handshake. People generally aren't as...
@FoN: In DOA's case, I don't think turnouts would be that much smaller, TBH. Almost everyone I've met offline, whether they typically place high or not, are just happy to be there playing with other people who enjoy the game like they do.
Baji and FoN are correct. It should also be noted that most self-identified "competitive" players really have the mindset of a casual player, and only show up to offline scenes and compete because they find it fun. It's a very small crowd that only shows up to win. And frankly, they're mostly...
Obviously it comes down to personal preference, but I think DOA1 Kasumi objectively looks better than DOA6 Kasumi.
if you think this is satirical hyperbole, think again
Sometimes the DOA models warp and bend in ways that kung-fu stuntmen can't, but it's an adaptation necessary in 3D animation to make it fluid without breaking camera angles. So yes, they transition in ways real people can't, but it's still far more similar to a conventional "fight" aesthetic...
Technically DB is correct, but I understand Baji's point, and it's an important one. DOA's animation and combat are meant to resemble Kung Fu flicks, which are typically not realistic but still more "human" than most FGs. For example, a kung-fu flick isn't going to consistently demonstrate...
Too bad the animations are getting worse, as well.
Anyway, there are lots of different fans who will be interested in all different facets of the game. I never understood the interest in the hair discussions, even back in DOA5. But hey, to each their own.