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  1. Tenryuga

    Koompbala vs Kasumi (Online)

    good match. It was my first time seeing legitimate Tina play; hope to see more from you man.
  2. Tenryuga

    Competitive balance: DOA5U mechanics changes

    So it's sounding like the easy solution is to make the stun system like DOA2U / 3.1s. I'm all on board for that. I've also heard the DOAD stun system being praised. Whatever nice mechanics from that game that don't exist in 5 or 2U / 3.1 should be apart of the stun system. Personally I think...
  3. Tenryuga

    Dead or Alive 5 Ultimate General Discussion

    I get what you mean but I heard they were returning alot of old DOA stages for 5U. I have always thought past DOA had better stages than DOA5 even though I only seen and barely played them.
  4. Tenryuga

    Dead or Alive 5 Ultimate General Discussion

    At this point I don't care about stages and costumes. There are enough of those already IMO. Right now what I want is force techs back and more solid core mechanics. If I have to choose one or the other it will be core mechanics.
  5. Tenryuga

    I figured you should be the one to ask these things since you have played Ein before and I seek...

    I figured you should be the one to ask these things since you have played Ein before and I seek to do the same in 5U. What is his general gameplan? Is he more suited toward offense, defense or a little of both? Was he ultra unsafe like the rest of the cast? Lastly would playing Hitomi give me at...
  6. Tenryuga

    The Official Dead or Alive 5 Tier List with Discussion thread

    Those don't mean much to Ayane at all. For Kasumi to get anything guaranteed off a standard parry she needs to be either at +7 or catch the opponent tossing out strings. Anything less than that is frame advantage that helps her press her offense. Ayane crushes Kasumi's jabs and takes good care...
  7. Tenryuga

    Dead or Alive 5 Ultimate General Discussion

    What I want to know is why the Karate Gi doesn't have the wristbands. Like wtf? Those made the costume.
  8. Tenryuga

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    I've heard that the followup you get to 66K depends on how quickly you press the second K. If its mashed out you will get the knockdown; if there is a pause you get the sitdown stun. I don't know why they couldn't just make it two separate strings like maybe 66K6K / 66K4K for the knockdown and...
  9. Tenryuga

    Your hopes for DOA5U Hayate

    Zeo's list is great. Unfortunately the day Hayate gets all that is the day DOA breaks free of the idea that it's ok to have -12 on block POKES. Which doesn't look like i'ts happening anytime soon. Also LMAO at 100+ damage guaranteed combo off a 7 frame throw. That would be great but we know...
  10. Tenryuga

    Got hit with an epic post power blow combo a few mins ago. The stuff ppl can do in this game is...

    Got hit with an epic post power blow combo a few mins ago. The stuff ppl can do in this game is sick! GGs Master, Ninjaguy, and Spider.
  11. Tenryuga

    Competitive balance: DOA5U mechanics changes

    It's already been stated that the stun game isn't going anywhere and I do not believe this to be a bad system. However some tweaks need to be made so that it is more easy to make the most of it such as giving more characters natural combos and making it so that either launch height is at the max...
  12. Tenryuga

    DOA5 Pretty Much What I Expected - Kokoro Breakdown/Guide

    Lol yeah maybe saying it "blows" was a little too harsh. While we are talking about Heichu how do you all feel about the high punch followup? I haven't found any use for it whatsoever.
  13. Tenryuga

    Your top 3 top players !

    I met the criteria for 3 yo!! I am a top player!! :cool:
  14. Tenryuga

    DOA5 Pretty Much What I Expected - Kokoro Breakdown/Guide

    PgoezinC No mixup after P? You have PK that leads into her 3K strings and PP is a natural combo on guard so they are forced to deal with whatever followups you chose to do after PP. Unlike 9PP there isn't anything your opponent can do to interrupt that PP and PK is only getting interupted if...
  15. Tenryuga

    Dead or Alive 5 Ultimate General Discussion

    you can but I'm not refering to a hold punish scenario. I'm talking in a scenario where kasumi gets a guard break and teleports. Her options are high P, mid k, mid p and Oboro from that teleport. If the opponent decides to sidestep and attack all options lose. The options TN had to fix this were...
  16. Tenryuga

    Dead or Alive 5 Ultimate General Discussion

    This better not turn into DOA4 without the spectacular ground game and force tech mechanics. Brute I'll let your statement slide since you don't play Kasumi so you may not know what she does or does not need. As Kasumi is right now her hoshinpo dash is extremely weak to sidestep. The way Oboro...
  17. Tenryuga

    Not feeling these 5U changes at all. I hope future builds will take steps in a better direction.

    Not feeling these 5U changes at all. I hope future builds will take steps in a better direction.
  18. Tenryuga

    DOA5U "Prepare" - Ayane General Gameplay Discussion

    It's been said that her BT PPPP string no longer guard breaks. Idk if it's still frame advantage or it effects other variations of the string though.
  19. Tenryuga

    DOA5 Pretty Much What I Expected - Kokoro Breakdown/Guide

    PgoezinC 9P string is not effective. Do you see a mixup after 9P? Her only option is to go into 9PP which is a high. The mixup doesn't start till after 9PP which is linear. All an opponent has to do blow up the entire string is 2P or better yet low crush as soon as they have blocked 9P or...
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