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  1. Berzerk!

    DOA5 Demo: Consolidated Feedback

    I didn't want to dissuade people in the starting post, but should we bother putting character specific/moveset requests in this thread? The Demo only has 4 characters, so is it better to focus on system changes, or throw it all in together?
  2. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I'm not in favour of 5i on holds, but I agree with everything else - and with the confirmation that holds are actually 1i, combining ways to play around the holds, lower damage, and the increased recovery making holds risky when done incorrectly, I'm seeing even beginner players understanding...
  3. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Please use this thread to list simple points of feedback so we can see common requests. This will allow us to compile our own lists of points that cover as comprehensively as we can, all the key issues. You can then easily grab from the shortlist the things you agree with and post to the...
  4. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    DrDogg: You make good points but I think you should play the demo as it will add to your thought process. It is very solid and definitely worth playing even though you're looking towards a more advanced build, I have to say the mechanics seem well fleshed out as is and we'd be looking at frame...
  5. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    You've probably already thought of this but... How about you persuade the publisher to create a frame data guide supplement as a PDF online and refer readers of the printed guide to view it? Then you could use the limited space in the guide to have a breakout of a few key moves with frame data...
  6. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Delayable strings I wouldn't want to mess with, it's a great part of smart play and adds interesting variation to existing moves within a reasonable frame of time. They could probably come up with an intuitive relationship between frames of delay possible, or chargeup, and the amount of...
  7. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Thanks Master and Grap3. So our full list of comparisons in order: So, based on the fact that the difference between DOA4 and DOAD was subtle but noticable (more punishable holds), the change in DOA5 is on paper a sharp refinement. This further shortening of the active window by four frames...
  8. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I don't think its just Hayabusa, its the limbo stun you're referring to isn't it VP? Ayane's 4+H+K (swinging roundhouse kick mid) does this too right?
  9. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Just going back to holds for a second. Unconfirmed frames for DOA5: Defensive Holds Unconfirmed: Any hold performed out of critical state is 0(18)17. Unconfirmed: Any normal hold performed out of critical state 0(18)17. Unconfirmed: Any advanced hold performed out of critical state is 0(22)8...
  10. Berzerk!

    How will we use a joystick w/DOA5?

    Proper Sanwa (Madcatz TE). I duck, stand and crouch dash a fair bit, and it sometimes bleeds into a free step unintentionally where it doesn't on pad. But even clean movements from neutral, I have weird things like going for Lei Fang's low F+K and it turning into her standing F+K. It should...
  11. Berzerk!

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    Guys, I think you've misread DrDogg's tone and taken it a little personally. Try not assuming the worst case, as it's not the case. Move on now?
  12. Berzerk!

    How will we use a joystick w/DOA5?

    I'm glad to hear this. I am picking up the demo tonight and I'll be happy to finally retire the pad from ALL my fighting games. DOA4 due to its weird input buffer meant stick could be problematic compared to pad. Its also important because all competitive events (we have one every week here...
  13. Berzerk!

    Expert holds?

    Sabaki! Very good point. Another reason why I want Lei Fang to be more like Pai :P Sabaki's need to be for highs and mids and they'll be useful. It would have been nice to see that. In fact, not just for character playstyles, but it would have been nice to see one of the lesser known...
  14. Berzerk!

    Dead Or Alive 5 demo videos

    Damnit still waiting for mine. Tonight hopefully
  15. Berzerk!

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    @Master Thespian: We appear to be in overall agreement. @Mr Wah: I think so too :P Yes, if I was to sum up the point, currently the game that is best of both worlds between tons of choices and selection of optimal choices, it is VF5FS. DOA5, honestly, has a very good start at doing the same...
  16. Berzerk!

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    You can have a fighting game where (just about) everything has a use, but just don't expect to be able to/want to use all moves in every match, and don't be upset to see a small cluster of moves used much more often than others. I'm going to be that broken record and say an example is the new...
  17. Berzerk!

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    How to notate throw breaks? Simple. Do what VF does. The direction of the throw command is the direction of the throw break. In fact they simplified it in VF5FS, and all throw breaks are either left or right if I recall correctly. Couple that with not being able to break when your in...
  18. Berzerk!

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    Allan: You misunderstand - I said if you want to talk about Defensive options generally, you have many (guarding, spacing, holding, crouching, dashing/backdashing etc). But if you are HIT, yes, you have fewer. My point was it's not correct to discuss "Defensive options", then talk only about...
  19. Berzerk!

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    Isn't it a bit misleading to make a general statement on defense and then describe a situation that's specifically after being hit in DOA, then talk about throw breaks in SC5? Defense is more varied than the moment you get hit, an if you're going to talk about getting hit, lets put throws to...
  20. Berzerk!

    How will we use a joystick w/DOA5?

    As I said on the stream chat I was surprised that they didn't leave sidestep as double taps up and down but the up+buttons is actually quite smart because it preserves the existing free step system. It's too bad they didn't add something funky like a wave step by crouch dashing out of a sidestep...
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