Search results

  1. Berzerk!

    The FreeStepDodge Podcast

    Good job guys, always like to hear some DOA talk. I think the main problem you guys discussed of their not being much news isn't a big deal if you add a little bit of a segment around examining certain aspects or features of DOA. It might mean you'd have to play a little more DOAD to reference...
  2. Berzerk!

    Ask Team NINJA

    Had a closer look and can't find much to fault or change with the list. Great stuff! Here are a couple of comments. 4. Why does every move appear to stun, even on normal hit? Many American players feel that this was done to reduce the amount of natural combos, providing users more...
  3. Berzerk!

    Ask Team NINJA

    Do you think Team Ninja are aware of the internet shorthand for fighting game inputs? ie Leon’s DOA3.1 66PP or Hayate’s DOA3.1 8PP. Lets not assume. Need to either explain or use "Forward/Down" etc
  4. Berzerk!

    Ask Team NINJA

    We're talking about the next major release. You don't need to deliberately ignore that basic piece of context to make yet another swipe at the developer. We get it. This is an educated audience on this site. DOAD is not a new progression in the franchise, it is a revision of the status quo. We...
  5. Berzerk!

    Ask Team NINJA

    It's not even a matter of preference. The next Doa MUST be multiplatform to reach the biggest possible audience. They know this.
  6. Berzerk!

    Hopefully It won't be five more years..

    Agree, its likely to be E32012. Hopefully with a short lead to a launch before end of year 2012. They COULD conceivably reveal something at Tokyo Game Show in September, but as grap3 pointed out, it may take shine off NG3. If they really are a big team that can handle multiple major games, we...
  7. Berzerk!

    Some players don't know how to play the basics...

    I'm still not convinced that they can see no issues with DOA4 in context of discussion about DOAD, because their entire frame for DOAD was to simply tweak DOA4 (least amount of design work). If you look at DOAD as a refinement of DOA4, it is quite successful. As a true successor that advances...
  8. Berzerk!

    Some players don't know how to play the basics...

    Agree - I'd go further and remove any kind of bias... even the title of this thread is going to throw us off a bit. It may be true of Team Ninja compared to regular players, but its a negative place to start from. As a neutral guide we should be informational about the systems available in each...
  9. Berzerk!

    Some players don't know how to play the basics...

    Try out this MVC guide for comparison. http://wiki.shoryuken.com/Marvel_vs_Capcom_3 Take a look at Virtuafighter.com and click through to its Wiki - amazing resource. For DOA there are patchwork resources for a lot of this so I think you could trawl the strategy forums of DOAC and gather a...
  10. Berzerk!

    Ask Team NINJA

    One simple thing to add: DOA was a pioneering game in terms of online play. Will Team Ninja consider building future games from the ground up to utilise latency masking technology such as GGPO to handle improved online play?
  11. Berzerk!

    Ask Team NINJA

    I agree with making points about advantage, disadvantage, guaranteed damage etc. I don't agree with specific things that are needlessly complicated, such as having different commands to tech different types of falls. It's just not necessary. Make it a command if you feel tapping any button makes...
  12. Berzerk!

    Ask Team NINJA

    I must acknowledge what a good thing it is for Sorwah to have direct contact with Team Ninja. I honestly feel this is the best person in the community to channel communication to the developer. Great technical knowledge of the game, its history, and fair understanding of the views of a range...
  13. Berzerk!

    Ask Team NINJA

    I understand about asking about Dead or Alive 5 platform or exact dates, but surely giving such feedback is moot unless it's to be directed towards a new DOA? Are we under that understanding, that this is feedback for a future DOA? I'm wondering how useful answers to our questions will be if...
  14. Berzerk!

    What improvements would you like to see in Doa5

    This is unnecessary in fighting games, as adding appropriate recovery frames to moves takes care of abusing repetition of moves. I think parrying and holds should both be in the game. I agree with the idea of simple parries and double-motion holds; all with relatively tight windows and...
  15. Berzerk!

    Strategy Posting 101

    1) The days of keeping strats and therefore "stealing" them are over. Every big match can go on YouTube. You can't hold back at tournaments. Its also true that in a small community its more important to share info in order for everyone to get better. If the standard of play generally is high...
  16. Berzerk!

    I'm Watching Old 3.1 and 3.2 Videos...

    On the videos: The first Hayabusa appearance shows a combo off a guard break; it wouldn't be hard for them to introduce true Guard breaks again (and this is one of those mechanics that also exist and are done well in VF, which is one of the details that I was alluding to recently). I don't...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top