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  1. Berzerk!

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    Sorwah doing a great job breaking it down.
  2. Berzerk!

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    I'm used to fuzzying in VF and DOA, and throws are so much slower in SC I sometimes duck, then stand up and get thrown! I also don't like how throws in SC beat attacks (Offensive Holds), but the escapability helps.
  3. Berzerk!

    DOA5: New Gameplay Trailers - Ayane, Hayate, & Hitomi

    Don't worry there are Doa players who understand other games and their terminology. No, there scenario given of two low throws is now an options select. An option select is when you input two moves in a timeframe where only one thing can come out and the game selects the best thing for you...
  4. Berzerk!

    New Hayashi interview with G4

    Lots of hand wringing and lack of faith in a developer who have changed a lot and seen all the changes in fighting games over the last few years. A bit early to make firm predictions and the negativity is tiresome without a more reliable basis.
  5. Berzerk!

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    DrDogg: you forgot my feedback :p Look, it is a bit weird to be seeking feedback based on an old demo but it's worth the exercise as TN will know what to use or ignore based on revisions they've already made. But what mechanism for feedback is there? They haven't made this at all clear. I...
  6. Berzerk!

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Is it a worthless hold if backturned stun isn't guaranteed? You still escaped an attack string. If it is guaranteed - depending on the follow up attack you'd think - then minimal hold active frames and neutral/non stun state need to be looked at. Of course, lowering the active window on...
  7. Berzerk!

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    It's probably worth playing the demo to find out if that backturn was guaranteed and we still don't seem to have a clear idea on what happens in critical state.
  8. Berzerk!

    Team Ninja Twitter

    PAY ATTENTION EVERYONE WHO SAYS THE GAME SHOULD COME OUT IN X MONTH IN Y YEAR. LET THE DEVELOPER DO THEIR JOB
  9. Berzerk!

    DOA5: A New Challenger... Akira?

    I FUCKING LOVE THIS My two favourite fighters together. That's about all the analysis I have right now except - this is great, and its good for both games, hype for both, exposure for both, a bit more excitement for VF, and a bit more credibility for DOA. Very smart, very cool move.
  10. Berzerk!

    Inside Xbox OXM Report for DOA5 on XBL

    Looking good... I like the sleekness of the UI. The direction choices for powerblows seems okay, maybe lingered a little longer than I'd like. I think Raansu has the right idea in terms of tactical use. The youtube video itself was recorded at such a low volume it was annoying to watch, but...
  11. Berzerk!

    Holds in Critical State -- just get rid of the damn thing already?

    Nobody uses Handicap in Street Fighter EVER and NEVER EVER in tournaments. Just clarifying for you. Look at it this way. If the designers set the game to one life setting and give no option to change that, it's one less whacky variable to allow them to balance the game. Let them do it, we...
  12. Berzerk!

    Holds in Critical State -- just get rid of the damn thing already?

    Hmm.. as much as I agree with the basic premise of the thread to tighten up hold windows and make it harder/impossible to counter in critical stun (only)... you're probably hurting your own impressions of the game by going back and playing just the AI. The guessing thing is much lower because...
  13. Berzerk!

    Great new layout! Header image is awesome.

    Great new layout! Header image is awesome.
  14. Berzerk!

    Holds in Critical State -- just get rid of the damn thing already?

    I like the hold system and I like the stun system in DOA. I even like conceptually the ability to extend stuns, but I agree that the system needs to be tweaked. Make critical stuns delay the ability to hold, great idea. Doesn't mean the stun or hold system should go away. If you think this is...
  15. Berzerk!

    Holds in Critical State -- just get rid of the damn thing already?

    I think this is a view that ignores the changes in the six and more years since the gaming scene last looked at DOA. There is genuine and broad excitement for the game. The fighting scene has changed and grown and completely new players will be looking at it for the first time. Old biases...
  16. Berzerk!

    Holds in Critical State -- just get rid of the damn thing already?

    I don't mind that you can hold out of critical state, but there should be a higher risk, given that escaping that state is a big reward. Perhaps counters need the smallest window with longest recovery in this state. Reducing the holds to parries in this state, might also be warranted - of...
  17. Berzerk!

    Virtua Fighter 5 - Behind the Scenes - AM2 Talks History

    So fine. Can't wait. My two favourite fights being back this year is too good to be true.
  18. Berzerk!

    The FreeStepDodge Podcast

    Just started listening to this epic...! Liked the clean "round up" intro, grape... an organised way to start. Sounds like a pretty intelligent (if meandering) discussion so far... :) Love to get in on one of these some time.
  19. Berzerk!

    Happy Tenth Anniversary Dead or Alive 3.1!

    I played very little of DOA1 due to lack of opportunity, but played tons of DOA2 first on arcade then endlessly on Dreamcast, and DOA3 continued a "first to 10" rivalry with myself and my best friend. The smoothness of DOA3 is impressive, even if a little strangely offputting at first as the...
  20. Berzerk!

    DOA5 Preview by NowGamer

    I'm not confident of much information in this article. They didn't add anything or give new insight, I read this when I saw it on the TN twitter and thought it was another bland generalised preview. Still waiting for something that goes more indepth on how everything works.
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