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  1. WAZAAAAA

    Jann Lee P+K is INSTANTLY backturned

    This is an extension of my "Jann Lee P+K is INSTANTLY backturned" thread: http://www.freestepdodge.com/threads/p-k-is-instantly-backturned.6432/
  2. WAZAAAAA

    P+K is INSTANTLY backturned

    Not even Ayane the back turned legend has anything like this. Jann Lee's Dragon Elbow (P+K) turns him into back-facing from the very first frame. This can be used to change the stun animation type Jann is going to receive into a more advantageous or unexpected one, such as an animation that...
  3. WAZAAAAA

    Moves that are different online

    I'll pretend this thread is sarcastic and a place to share sad online stories. Last time I played online with Hayabusa I did a fully charged 1P+K guardbreak followed by 6P which is supposed to be guaranteed. The opponent HELD my 6P and I lost. My sodium levels were phantasmagorical.
  4. WAZAAAAA

    the one and only @LOPEDOOOOOOOOO

    the one and only @LOPEDOOOOOOOOO
  5. WAZAAAAA

    31 hits - 570 dmg - 8PP loop

    Jann Lee players always come up with the gr8est tech. FACT.
  6. WAZAAAAA

    570 damage "combo" Jann Lee

    LOL NOT REALLY http://www.freestepdodge.com/threads/31-hits-570-dmg-8pp-loop.6428/
  7. WAZAAAAA

    31 hits - 570 dmg - 8PP loop

    You can do some funny stuff when the stun threshold level surpasses its maximum, the game kinda changes rules. Not every strike in the game knocks the opponent down after a level 3 stun. 2P with all characters behaves similarly to Jann Lee's 8PP. I'm making the opponent hold every time to...
  8. WAZAAAAA

    System How to know exactly how long a stun last? And what kind of stun can not be held?

    Actually, Hayabusa can extend a stun using the same animation over and over again with 44P, since it's a multi-hit move. Don't mind me, I'm just gethering some intel for a future thread.
  9. WAZAAAAA

    Dead Or Alive 5 Last Round: Valentine Apron Destructible/Broken Set Mod

    Ho cliccato questo video aspettandomi delle mega combo specifiche per stage con oggetti distruttibili. Cos'è sta merda da segaioli rofl
  10. WAZAAAAA

    Tetsuzanko Switch Side ! WTF

    Hey, nice just frame knees ( ͡° ͜ʖ ͡°) Try this in Scramble with Hayabusa: knock the opponent into the Danger Zone and follow up with uncharged 1P+K
  11. WAZAAAAA

    weeb

    weeb
  12. WAZAAAAA

    DOA5LR Tech: Don't slow escape Hayate..

    Careful, players can Stagger Escape 1 frame faster than "COM Fastest" so an actual human may be able to guard in time.
  13. WAZAAAAA

    [TENGU INTENSIFIES] https://i.imgur.com/qUAkagA.gif

    [TENGU INTENSIFIES] https://i.imgur.com/qUAkagA.gif
  14. WAZAAAAA

    I bet none of you even played GH ye dirty skrubs

    I bet none of you even played GH ye dirty skrubs
  15. WAZAAAAA

    I'd rather stick my genitals in a bees nest than listen to that

    I'd rather stick my genitals in a bees nest than listen to that
  16. WAZAAAAA

    System Frame counter tool

    25/JUN/2016 - version 1.5 - added compatibility with the "Fairy Tail Mashup Set" update - removed "Always on top" as it somehow froze the frame counter window
  17. WAZAAAAA

    DeadOrAutohotkey - a bot that beats DOA5LR

    I'm aware. Fyi the addresses inside "Ver.1.06(Gust Mashup).CT" have shifted by offset 40 (Hexadecimal) since the previous patch. I did not update yet mainly because I'm brainstorming a bit to find a way to predict the on block/on hit/on whiff frame advantages. I think pointers would still need...
  18. WAZAAAAA

    lol that was mildly entertaining let's show it to the protagonists @Mr. Wah @Rikuto @Julius Rage...

    lol that was mildly entertaining let's show it to the protagonists @Mr. Wah @Rikuto @Julius Rage @grap3fruitman @Raansu @Brute @DR2K @DontForkWitMe @Rachel the fiend Slayer @David Gregg @Awesmic @Momiji-Baybee https://encyclopediadramatica.se/Free_Step_Dodge
  19. WAZAAAAA

    Here!

    Here!
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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