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  1. Akumasama

    The DOA5U "Casual" thread. ^__^

    No questioning that. Rig (and Rachel, maybe to a lesser extent) are the only two characters that could potentially hold a match against ninjas. Rachel because she's super human and, like Ninjas, she too has "powers" which aren't available in the game. Rig because of the cutscene you talk about...
  2. Akumasama

    The DOA5U "Casual" thread. ^__^

    I did say I was doubtful, didn't I! I don't think she's really a match, but I do think she's potentially more dangerous than Bayman, and this is because she's more mysterious, younger and backed up by Donovan firsthand, whereas Bayman was just a hired assassin. This makes me think that Christie...
  3. Akumasama

    The DOA5U "Casual" thread. ^__^

    lolno Well Christie maybe, but I'm doubtful. Kinda positive Bayman and Leon would be nomatch for the Ninjas. Rig could be a threat, because we don't know his full potential yet. Could say Ein because... well he's a ninja underneath lol I guess maybe Gen Fu because he's an elderly geezer and we...
  4. Akumasama

    The DOA5U "Casual" thread. ^__^

    Judging by the sheer (and unnecessary) amount of annoying VF characters we got into DoA5 I'd dare to say we've already been "blessed" with such a game :P Sarcasm aside, I guess I wouldn't have minded a DoA vs VF spinoff in the past, I actually wanted it pretty badly. It's just that they brought...
  5. Akumasama

    The DOA5U "Casual" thread. ^__^

    I didn't, where is this survey?
  6. Akumasama

    Dead or Alive 5 Ultimate: Helena

    I still didn't have the chance to do more than a bunch of matches, but despite me not noticing differences in training mode (aside from the ones we already discussed) I keep getting the feeling she plays "different". I don't get what, I don't get how, but I do get that feeling. Maybe it has...
  7. Akumasama

    The DOA5U "Casual" thread. ^__^

    Depends what you mean for "more beautiful". It's more a matter of tastes with the "anime vs realistic" styles. Aside from personal tastes the problem of DoA5 was with stages textures (they're still the same in Ultimate, some really suck) and with the colour palette, too much "grey". Now they...
  8. Akumasama

    Dead or Alive 5 Ultimate: Helena

    So even 7P, K, K should launch on NH now?
  9. Akumasama

    The DOA5U "Casual" thread. ^__^

    Really wish we could come to know what Code Cronus was meant to be, sigh
  10. Akumasama

    Raijin

    Have you guys tried in the Free Training? How many "dirty" inputs do you get while trying to do 9,1,7,3?
  11. Akumasama

    The DOA5U "Casual" thread. ^__^

    So... I noticed in Ultimate they slightly changed the colour palette. There's a higher saturation, at least for some colours. I'm liking this, anybody else noticed it?
  12. Akumasama

    Raijin

    Yes that's my issue as well. The game just doesn't accept more than a certain degree of "dirty" input for Raijin, and good luck getting clean input for a move involving 4 diagonals =/
  13. Akumasama

    Dead or Alive 5 Ultimate: Helena

    Thanks for your reply. Dunno if anybody knows this already but you can check the amount of hairstyle and the amount of "main" accessories in the "Movie Theatre" section of the game. There is a part reserved to Win Pose/Lose Pose. If you select it it also allows you to pick up a costume, a...
  14. Akumasama

    Dead or Alive 5 Ultimate: Helena

    Dunno, I just know that at the beginning of the match it worked against Hayate's 8+P+K, P and against most (all?) sidesteps I managed to tried it against, and now everyone seems to be able to sidestep it at ease, wonder what changed... I don't really know how to describe it but there's a new...
  15. Akumasama

    Dead or Alive 5 Ultimate: Helena

    During BKO 4P,K was it possible in Vanilla DOA5 to sidestep the K part, granted you guarded the 4P one? Also, wasn't BKO 6P.4P, P heavily tracking? Not the first part (6P) of course, but I remember either the following 4P or P or both to be very tracking in vanillla. Also general question...
  16. Akumasama

    Raijin

    I'm having a completely different experience here. Second part (8264H) needs to be inputted with a big delay, basically as soon as the Combo Throw message appears on screen. You have to be fast and the game doesn't accept more than 2-3 wrong inputs. So for instance these will be accepted: 1)...
  17. Akumasama

    Hayate in DOA5U

    Did they change something in the input frames for Raijin? I can't seem to get the third part. It's almos as the input buffer doesn't allow more than a certain amount (say, 2?) of wrong directions. But with a gamepad it's very difficult to get exact directions when you have to do the third part...
  18. Akumasama

    DoA5U Data Mining

    Like maybe a hint on the character that's about to be added in the Arcade version. They also mentioned some time ago that if they received enough requests on twitter they would have considered adding Raidou and Tengu. Not appearently they didn't, but maybe they will in the future? Maybe there...
  19. Akumasama

    The NEW Stagger Escape System (the change)

    depends what you mean with "harder." Overall it looks easier/more comfortable to me, while it seems getting "perfect SE" is gonna get harder.
  20. Akumasama

    Helena in DOA5U

    Those mids which have the "hits the ground" property I think. Some mids can hit even people lying down, those mids will hit Teishitsu too. Is there a technical name to distinguish them from "all other mids"? Kinda annoying, I loved heavy-teishitsu based gameplay from the previous games. I mean...
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