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  1. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    Tnx Nyph ;) But I already tried that, alas nothing good. Only thing I didn't delete is my game save data, but I don't really want to lose all the stuff I stored in that.
  2. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    If you don't select a profile at all or decide to create a new one on a different device it does work, BUT there is a but. Not only you won't be able to access your saved data (obtained costumes, titles etc) but I'm afraid the reason it works is a different one. Do you remember there is a "grace...
  3. Akumasama

    Is DOA online Still up?

    Yep, and don't you think that's eventually bound to happen with X360 too once the new console has been out for a while? Oh and technically it was ~4 years if I'm not wrong (which is indeed "almost 5 years" if we want to stretch it) The strange thing is that when they closed the servers, I...
  4. Akumasama

    Yes indeed! Thanks for the matches Pokerking! I want your Elliot though!!! :D :D

    Yes indeed! Thanks for the matches Pokerking! I want your Elliot though!!! :D :D
  5. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    Lol I am laughing! I just regret that message I sent him lol Hope you could delete em but alas once sent they're sent xD
  6. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    Well thanks a lot to P1naatt1ke1tt0 then >_______>''
  7. Akumasama

    Is DOA online Still up?

    Not necessarily. DoAU service was shut down some months after the release of DoA4, for instance. Despite the new features of DoA5 I still think the DoA4 online (and DoAU too!) was much smoother and better programmed. So Unique and so "doa". It's like it had its own standard. DoA5 has been...
  8. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    Dunno who who this Max536Drago is but I guess he has contacts with Tecmo or something? Sent him a couple messages btw, thanks for the hint and I hope he'll read them. @Rikuto No clue, but I'm not really particularly proficient with spoken english, furthermore international calls from my...
  9. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    lol nice bug! Reminds me of the insta zero frame high attack that Christie and Kokoro could pull off sometimes in DoA4. Btw, I assume nobody ever heard of the issue I posted in the previous page? I'm pretty annoyed. Atm I can't play with DoA5 on X360 anymore and I can't even pay to buy a new...
  10. Akumasama

    1.03A Revision - Is Helena's ground game back?

    No need to worry it was explained very well ;) I actually use that very often and love it but the majority of good players always perform techroll so it always wiff. I wasn't aware that I still had 4 frames of advantages even when it wiffs. When it does I usually did nothing, annoyed my punch...
  11. Akumasama

    Helena 1.03 Changes

    I had a PDF detailed framedata for DoA4 but I cant' find it anymore. I'm pretty sure it was 1+P+K at ~17 and the rest at 19. It was the same, sorta, in DoAU. Actually it would be pretty "logic" for things to be like that, as the faster priority would be offset by the less favorable position, no...
  12. Akumasama

    Helena's needed improvements

    Dunno, seemed to work pretty fine to me against turtlers, people expecting you to perform an attack or a string, only to see you're not, leaving their defense to start an attack themselves but HAH! too late! And get grabbed by my offensive hold. Not as effective as other OH maybe, but it really...
  13. Akumasama

    Helena's needed improvements

    I did feel very uncomfortable at start, I was so angry and frustrated I was about to drop the character, but I kinda got used now. I miss more offensive holds like 236+FP or 3+FP. Was so good for people who start with low punches expecting you to be in Teishitsu at start. For instance a whole...
  14. Akumasama

    Helena 1.03 Changes

    What's PFT? (please don't get mad at me for being a terminology noob!) I do sometimes hit opponents with 66+K, at least light and midweight characters. Most of the time I'd say. But some other times it leaves you open, it's a matter of like a couple of nanoseconds, and online it's not always...
  15. Akumasama

    Helena's needed improvements

    Things I've always been missing for Helena and that sadly are still not here: 1) a way to get to BT with a single, fast move. Kinda like Brad Wong or Ayane can. 2) A low throw from BT 3) Her Offensive Holds from DoA4 Q__Q Strange enough I don't miss PP2KP. I did at start but I kinda got used...
  16. Akumasama

    Top 10 Helena's worst moves

    BT PPK is a really nice variation when you lead your opponent to believe you're gonna use another move. Not the most useful of moves maybe, but I wouldn't call it complete garbage, not at all. 8PP2P is on the same league imho. Very useful for some combos, useful sometimes when you want to put...
  17. Akumasama

    1.03A Revision - Is Helena's ground game back?

    I don't understand this, I'm too noob of an Helena player and would love to learn. Can anybody link to a youtube video where I can see this ground game being used? I don't really understand how it's used and what are its advantages. I'm having issues with ground game in DoA5 compared to DoA4...
  18. Akumasama

    Helena 1.03 Changes

    Has it been mentioned that P,P,4+K (and I think all other variations like 9+P, 4+K as well) behaves differently in 1.03? I'm talking if this move is used in an air juggle. Before 1.03 the last kick used to send your opponent to the ground, now it juggles it a bit upwards, altough I don't think...
  19. Akumasama

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    I own both PS3 and X360 version, but I'm having a bizarre and really awful bug on X360, since the 1.03A patch. Basically it doesn't recognize my Online Pass anymore. I can't use the one inside the box again (obviously, I already used it) I can't buy another one on Xbox Live because I'm marked...
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