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  1. TakedaZX

    I must just not be allowed to ask questions...

    I must just not be allowed to ask questions...
  2. TakedaZX

    Hitomi Match Up and Strategy Thread

    That's not what I asked you. Smh. I asked you what would you call hitting someone up off the ground if they stay laid out. Did you even read my comment? See this is the problem: You come in to to correct me, but when I [ask] for an answer, I get nothing. You seem to not understand how...
  3. TakedaZX

    Hitomi Match Up and Strategy Thread

    as far as getting someone up off the ground against their will, they do. What would you call these moves then. Force get ups? Some other term so that I don't make this mistake again? Or will you leave me hanging again?
  4. TakedaZX

    I'm asking why... yet I get no answer... yet I'm offended because I'm being enlightened... yet...

    I'm asking why... yet I get no answer... yet I'm offended because I'm being enlightened... yet there's still no answer, just a fragment. Smh
  5. TakedaZX

    Hitomi Match Up and Strategy Thread

    I get it, I get it. I was falsely informed that hitting them on the ground to force them up and force teching fall under the same tree, guaranteed or not. Off Topic: And frankly I'm still waiting for you to explain why elements of Tekken's oki game don't apply to DOA (and maybe other fighters...
  6. TakedaZX

    Is guessing a skill?

    It does look like you've seen some shit... Regardless I agree mostly with the educated guess department as well as pattern reading. For most characters, their strings only have a few options and at the most those options will be able to go in 4 directions (including mid string grabs which I...
  7. TakedaZX

    I love when people tell me I'm wrong and don't explain why. Explain your point ffs.

    I love when people tell me I'm wrong and don't explain why. Explain your point ffs.
  8. TakedaZX

    Hitomi Match Up and Strategy Thread

    Smh. There you again. If they lay out it's gunna force tech them up. Would it make you feel better if I tagged on "pseudo" to the beginning? It's the same principle.
  9. TakedaZX

    "Hitomi Power Up!" - Top Ten Moves

    Here's my 10. 1. :9::h: High and Mid Punch Parry. This has won me plenty of matches. It can also be your downfall if you rely too much on it. Keeps people honest, and gives you the offensive stand point. The P and K follow ups are nice for catching people off guard. 2. :p+k:_:4::K...
  10. TakedaZX

    Hitomi Match Up and Strategy Thread

    Here's another strategy. I recently discovered that Dead or Alive is like other fighters now when it comes to okizeme. It's not about getting them on the ground and forcing them to tech. You kinda of want to tech trap them and to do that there's 3 elements of beating them. 1. Scare them out of...
  11. TakedaZX

    I get it now. DOA is like Tekken as far as oki goes. Now I can start improving again.

    I get it now. DOA is like Tekken as far as oki goes. Now I can start improving again.
  12. TakedaZX

    Hitomi Match Up and Strategy Thread

    *pats*
  13. TakedaZX

    Hitomi Combo Thread

    Here's a little guard break candy for you guys, if you haven't already fished around with it. :h4::P+K: :~: :6::6: :~: :7::P::P: :~: :1::K::P: :~: :4::K::P::P::P::P: - 84 dmg :h4::P+K: gives +23 charged, and +5 uncharged. Utilize it from time to time. You don't have to stick with just...
  14. TakedaZX

    Force tech?

    and only 5 points less damage than the most damaging combo... hmm interesting find my friend, interesting find.
  15. TakedaZX

    Costumes & Such Thread

    I love her Puppy Bikini. It brings out her assets.
  16. TakedaZX

    Seems that every character I main has no good low stuns. Why?

    Seems that every character I main has no good low stuns. Why?
  17. TakedaZX

    Going to something offline then coming back to online is the worst feeling in the world. Like...

    Going to something offline then coming back to online is the worst feeling in the world. Like it's legit not even funny the shit lag does.
  18. TakedaZX

    Hitomi + Hayate Combo - Max Damage : Currently 98 with no wall.

    Hitomi + Hayate Combo - Max Damage : Currently 98 with no wall.
  19. TakedaZX

    Hitomi + Hayate - Max Juggle ATM : 84 dmg

    Hitomi + Hayate - Max Juggle ATM : 84 dmg
  20. TakedaZX

    Gunna start putting some work into tag combos for Hayate, Ryu, and Hitomi.

    Gunna start putting some work into tag combos for Hayate, Ryu, and Hitomi.
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