Nope.
6PP & 3PPP are in string, BT 7P is in BT obviously, 22/88P requires a side step and 214P comes out too slow.
Helena doesn't have any BS unholdable set ups, even with the SE glitch. But each stun is useful and 6PP, 3PPP and 22/88P guarantee CB.
Her jab being 11F doesn't open up any new combo opportunities it just means she has an 11F move from BKO. It won't beat any 11F mid punches seeing as it only does I think 12 points of damage. I initially thought it might help her beat faster jabs but she stands up when she does the attack so it...
Where exactly are these Japanese players who want nothing but constant guess work? Let me see what other fighting games come out of Japan:
BlazBlue
Street Fighter
Guilty Gear
Tekken
All these games are from Japan and are all about guaranteeing massive damage and have nothing in common with DOA4...
Lemme see if I understand:
If they tech at the first opportunity and you don't do 6P she will still be at frame advantage then? And if they choose not to tech on the second to last hit they will just end up in the old blender mix up, or did the changes to the ground game mess with the old set...
If she is left at negative would it be wise to even use it? Even if you by pass the wake up kick you are still put on the defensive afterwards.
Lemme muse for a second. If they tech as soon as they can you won't need to do 6P obviously as you will have seen them tech so when they tech on the...
They are able to talk to japanese players in person by themselves, all they get from us is rough translations. I'm not surprised the latter has less effect.
I would love to see Helena re-worked somewhat. TN says she is a technical character but as of yet I haven't found anything about her that is technical. With the nerf to her force tech she doesn't really have a core strength any more so it would be nice to see her excel at something.
She used...
It's not so much that they aren't listening to reason per say it's just that one group of people are saying one thing and a different group is saying another. They just don't know who to listen to.
All of her 3in1's were changed so the opponent can tech before the last hit lands when airborne. BT4PK still works though. No idea about PP4K I'm afraid.
Do we need to improve 2F+K? It isn't Helena's fastest low that stuns on NH but the animation is ambiguous enough that you can't recognise it and counter it on reaction. Plus it crushes high's instantly, which is important now that P+K doesn't.
236P+K will never be useful. It is too slow and...