The S+ looks cooler than the U-*shot*
Ranked tag tho... ehhh they're really pushing tag aren't they. Guess I'll have to start learning some Akira/Ein, Ein/Hayate and Akira/Hayate tag combos.
Anyways, online 4p tag is awesome, improved netcode is a must and thse look like pretty good changes...
Akira Vanilla:
Strike: 5
Throw: 3
Hold: 3
Power: 3
Speed: 3
Moves: 5
Akira Ultimate:
Strike: 4
Throw: 3
Hold: 3
Power: 5
Speed: 3
Moves: 5
This makes little sense, how is his power rating even higher than it was before when overall health was buffed? Are they buffing his damage again? if so...
The same I can deal with... not worse.
Anyhow I did spot one new thing he's appeared to have gotten.
At around 2:23 and a few parts before it. A new 214K double kick. Doesn't look very safe or useful, hoping it has a specific use or is at least a 2-in-1.
That much I can agree with. Feeling a little Mid-Low tier myself but that's probably just me being pessimistic. Hoping for the best.
(Also looks like this is gonna be the 3rd game Hayate's better than him in.)
http://www.twitch.tv/freestepdodge/profile/pastBroadcasts
You'll have to fish through one of the last 3 videos. Can't remember where exactly. That or wait for someone to post it up on youtube.
Hitomi's parry is not very good and needs tweaking but it's a way to shut down jab heavy characters regardless and adds to her mixup game and pressure. It's not the greatest tool but it does make her better. Like I said, he doesn't need those tools but for an example Jann Lee only has an OH, but...
It's not particularly that I want something new, it'd be nice but he doesn't honestly need it. All I'm asking for is what's there to be solid. A character like him is based largely on the properties of his moves and from what we've seen there's a lot of wasted potential and we've seen mostly...
Ha, I think things could have been kept fresh without ruffling my feathers. But indeed you're right.
666P is riskier also, it's 2 frames slower and I think it's a little less safe? Can't remember. It'll do though.
My playstyle... my world revolved around that throw, I 66Ped people into walls every chance I got and 2P > 66P as well as 2P > P > 2P loops near a wall got me out of a lot of sticky situations so I guess the nerfs irritating me would make a lot more sense as my playstyle centered much more on...