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  1. Akumasama

    Next DLC

    Who is Juri? °_°
  2. Akumasama

    Next DLC

    ???, Leon, Tengu, Ein, Genfu, Random, Pai, Ryo Hazuki, ???, Jin Kazama?
  3. Akumasama

    Next DLC

    Yep it's Leon
  4. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    I'm a bit unsure wether I like or not some of the new features added in DoA5. I guess 6 months are not enough. For instance: 1) Slow Escape (not a new feature, but it was almost useless in the past, it matters a lot in DoA5) 2) Moves that delay hold input (as above, not new, but difference is...
  5. Akumasama

    Next DLC

    I concur with the perplexities about DoA5 last boss. I would include a new character with Spartan's moveset and also Shiden, giving him a different Style from DoA5 Hayate. Maybe a Mixture of DoA3+DoA4 Hayate? Would be awesome :)
  6. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    I stand corrected for the damage, but they had bigger active windows and frame advantages if they missed, compared to following games (DoAU included if I'm not wrong). Also, in a game where over 50% of attacks are mid and where the majority of combo variation are between middle punch and kick...
  7. Akumasama

    Next DLC

    No Wrong, Dragon Hills is another one (is the DoA2 HC one bigger? I remember it having another room compared to the original DoA2 DC one, but bigger?), altough now that I think about it yes, it's gotta be probably one of my favourite DoA stages ever. Church too was pretty neat. The one I meant...
  8. Akumasama

    Next DLC

    This one: http://www.freestepdodge.com/attachments/jann_costume_004-jpg.1042/
  9. Akumasama

    Next DLC

    Stageeees! I want the Rain stage from DoAU and the huge stage from DoA hardcore (which actually came from DoA1)
  10. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    Well, from a gameplay point of view I kinda agree DoA5 is better. Where DoA4 reigns in on the rest. Features, menus, polishment etc. I was just saying that from my personal point of view I don't really see that huge of a gap as you want to show from your post, by actually getting to the...
  11. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    I freaking love DoA5 and I probably wouldn't define it inferior to DoA4 from a pure gameplay point of view, but I still wholeheartedly disagree with the quoted statement. DoA4 was and still is a great and seriously underestimated game with a lot of potential. Still, to each his own I guess.
  12. Akumasama

    Selfcriticism about your playstyle

    Did I? D: I just laugh. What exactely is a "cheap technique"? :D Or people saying "You only won because you're a spammer". Why? Shouldn't spamming make you more predictable and hence easier to counter and destroy? Or "You only won because there was lag" Why? You think if the match was lagged...
  13. Akumasama

    Selfcriticism about your playstyle

    Is there anything you wish you could change about your playstyle but have been unable to so far, for several reasons? In my case I could say I really suck in defense, I tend to make use of frame priorities and attacks who can penetrate my opponent's attacks (crush) rather than just defending...
  14. Akumasama

    Power Blows?

    I was really scared in the demo when you could just spam them. The current implementation works. Not so sure I like the guaranteed hit during Critical Burst... but then again without that they'd be semi-useless. I guess it's just my personal bias about this, since I'm not too fond of...
  15. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    Yes and No. Xbox has a cross-game custom sound function, handled directly from the Xbox SO. When you enable it you completely disable the game soundtrack. Which means you will have random tracks played randomly, it's quite different from having an in-game custom soundtrack feature.
  16. Akumasama

    Petition to bring back LEON as DLC!

    Leon, Tengu, Ein... and Omega and Shiden! I wouldn't mind a Shiden that plays like a DoA3/DoA4 Hayate :D And a new Dummy character with different visual aspect that mimics the moveset of Nicole.
  17. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    I keep thinking about the E3 CB difference. I haven't tried it on my own, and maybe I would have liked if I did, but just thinking about it makes me think they did the right choice with the current build. There already are more than enough guaranteed forms of damage in this game, especially...
  18. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    I'd love to hear a full explanation ^^ supposing it's not *that* personal and it can't be exposed here :D
  19. Akumasama

    DOA5 after 6 months - what worked and what didn't?

    I haven't tried the E3 version so I can't speak for how it felt, maybe I would have liked it, but just reading about it makes me think it's better this way, especially seeing how powerful CB tactics can be with some characters. I can't imagine it being any better if it was even easier than now...
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