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  1. Intelligent Alpha

    DOA5U Alpha-152 Changelog

    My fault! I misinterpreted! *hangs head*
  2. Intelligent Alpha

    DOA5U Alpha-152 Changelog

    It's STAMP - I'm looking ay it right now! It's 214 (236) but I always get away with 24 (26) I knew I was right! haha. (It's below BURST in the move list)
  3. Intelligent Alpha

    System Power Launchers suck.

    Probably not, but fme, i rarely see them used. Hell, I rarely use either the PB or PL. They're nice, but I'm not seeing intelligent usage! What I am seeing is: "Oh, crap! I'm about to lose and I'm scared!" It would be completely asinine if I only need three love taps after two H-C BURSTS, but...
  4. Intelligent Alpha

    System Power Launchers suck.

    I hardly see a point since most are playing the air-juggle the crap out of whether the character goes 5 inches or 500 feet otg! Heck, when I use Helena and do the BKO throw, I just let opponents drop! It's not as if I can't relaunch them and go ham (though I cannot). Likewise, with the asinine...
  5. Intelligent Alpha

    DOA5U Alpha-152 Changelog

    I see. Wait a second! S.T.A.M.P.? Alpha has this, too. (:2::4::H+P: ) If I am not mistaken!
  6. Intelligent Alpha

    DOA5U Alpha-152 Changelog

    8T or something else entirely?
  7. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Bingo! Yet, that part of the game is not that simple either. If not, why do so many rely on it? That's the "simplicity" explained in my earlier argument! (Btw, for any fighting game, one does not need a fortress of knowledge to be able to play. Some like learning as they play too! This goes to...
  8. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Yep, however, there still can be a divide solely among offline or online. Thankfully, offline seems to be more solidified and I acknowledge the representation.
  9. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Like I'm gonna do that! I know better! ITA with that! And yeah, I've seen some mashy Alphas too. I know what mashing is and the severe consequence. Deep down I don't think this game is mashy at all; however, I can't tell you how many times "You're lucky!" was said whether I said it or not when...
  10. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    haha! Nice catch! I hope you know I was being sarcastic. It was more of a general statement. I was just saying, I agreed with the "bad reputation" post. Is there anything that can be done though? DOA is not ruined. It is, however, too simple of a game to play -- regardless of how much...
  11. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Well, alot of BS goes on in this game - I don't care who the character is! Yet, this game has already lost credibility being that most consider this a mashy title - and let's be real -- it IS!! I don't know what it will take to redeem this game's credibility! "I mash, you mash! We all mash!"...
  12. Intelligent Alpha

    What's the difference? I like this color shade (lighting or something. idk) teho

    What's the difference? I like this color shade (lighting or something. idk) teho
  13. Intelligent Alpha

    Ideas for someone to main?

    I know this, this is why her mix-up game is crucial and I mean the eons of ways to do it! I was just being sarcastic! I was saying if the OP so chooses her, "Good Luck!" (She's not easy to win with, best rushdown character be damned. IDC who's playing her)
  14. Intelligent Alpha

    Ideas for someone to main?

    That may be but I can be stopped! If this is were so with everybody else, nobody would boast about how easy it is to stop Alpha! (Even you know she's too easy to beat!) Most don't take into account how dangerous rushing down actually is!
  15. Intelligent Alpha

    Alpha's Weaknesses

    Blow them up with 236236T (I had one guy say "That was bullshit!" twice!) Home isn't that bad as Alpha can still win even in the other interior stages. The trick is to get to the exterior! Sakura and Home aren't that bad. It'll just take some thinking and finesse moving around! *This why knowing...
  16. Intelligent Alpha

    Ideas for someone to main?

    Don't get me started! I will say prepare to be rushed to hell and back!! hahaha!
  17. Intelligent Alpha

    DOA5U Character types?

    "Excels at Momentum Bursts" (and considering her BURST stops momentum!) haha! I like that!
  18. Intelligent Alpha

    DOA5U Character types?

    Where would you put Alpha? We should fight, so you could accurately assess mine! (I'm sure there will be differences somewhere)
  19. Intelligent Alpha

    Alpha-152 Combo Thread

    I have a few: Note: I will use the number system called out in 2D fighting games (it's the same though) Here are my settings (360): :h: is 1 (X) :P: ia 2 (Y) :H+P: is 3 (A) :K: is 4 (B) :h+k: = 14 (1, 4 at the same time) This is mapped to LT :p+k: = 24; mapped to RT The bumpers are for tag...
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