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  1. Intelligent Alpha

    DOA5U Alpha-152 Changelog

    @LM: What was :214::H+P:? I know, it's the first half of RUSH :214::hcf: and her PL :214::[[p+k]]: (:2::4: as an alternate)
  2. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Yeah! I usually write lengthy posts though; therefore, I miss multiple responses! I realize I'm asking alot of specifics about Alpha in other threads, but the intent is generalities. Just using her specifically as an example! I appreciate all of the help!
  3. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    You sure about number 1? I ask because I usually delay it! ANd given that given that it's a :mid::K:, I'm sure it'll beat something out. (I have intercepted with this move before) I agree about number 2. Would SS alleviate this? Most have said her "Bob and Weave" strategy is gone. I don't think...
  4. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    I thought so! Often times, I try to distance myself or hoping she's out of range to. Can this move be SS?
  5. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Who has to react though? The whole point of the argument seems to be: "Knock the opponent down and keep coming so I won't have to!" ITA that the one grounded has to think as well and not just throw out random WUKs either since they are punishable (especially if one is smart and utilizes the...
  6. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    I see! With Tina players though, I see tons of this: Bump, PPP. It's almost as if the bump (despite being unsafe) "guarantees" a follow up. (PPP + T usually!) I guess what I'm saying is, I feel like I'm at a disadvantage in either GB situation! I will try out what you said though! Thanks!
  7. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Let's say instead of trying to interrupt his move, I neutral guard it. Is there enough time (frames) for me to pull out something else? It's not that big of a problem since it doesn't have GB properties (not like his nimpo (teleport) kick which I see alot of). That's also something I'm having a...
  8. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    Oh, okay! Honestly, I just try to avoid like the other nimpo moves. Low-Throw punishable? You just made my day. Yet, there's still a "problem." You said a mid P would beat, however, is it possible for Ryu to pull out something faster than my Mid P (It's a command rather than a normal. Normals...
  9. Intelligent Alpha

    Question about choosing a main.

    Can you try to make them fit? I said in another thread: I managed to sculpt a slower, more methodical Alpha (and she's a fast and quite reckless character! How did I do this? Lots of playing I guess! I like the slower pace, methodical style of play (sad many still overlook it in the FGC) I used...
  10. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    But you could have won those rounds/fights, too due to things resetting themselves! That's our point! Using Alpha again: You mean to tell me that if I WUK you because you let me get up means a loss for you? Why don't I buy that? Is there a possibility I might rush you down? Yes, but I doubt...
  11. Intelligent Alpha

    System Buffer question.

    I see! Thanks. Sorry, I didn't seem clear!
  12. Intelligent Alpha

    System Buffer question.

    I also have a buffer question! There's Alpha's BURST 472T (:236::236::H+P: (2x) haha! ) Here's the buffering question: With Kasumi's :214::H+P: (it's really :4::1::2:) launcher (it would be :2::3::: on the opposite side) it's feels like I'm actually inputting, :4::2::H+P: Yet, I need the :1...
  13. Intelligent Alpha

    DOA5U What Should be Done with the Ground Game?

    The idea is to give the downed opponent a chance to get up (as already). And while tech-rolling is a solution (which my main doesn't really have.) However, now that she does have a WUK, she doesn't due to the ground hits, but most go for true and/or psuedo FTs as well (I know Alpha has those) I...
  14. Intelligent Alpha

    DOA5U Phase 4 match video and critique thread

    I clearly don't do that, haha! But, throwing out attacks in dead air is useful if you know what you're doing (Phase 4 included). I don't mean full screen (although I have found in much earlier online sessions, opponents would SS :4::K::6::k: (:6::K: at different intervals) from full screen...
  15. Intelligent Alpha

    DOA5U Phase 4 match video and critique thread

    Yeah, imo! I don't know her keep-away tools since I haven't seen such a game take place with any Phase 4 I've played online - well, less than I'd like to. I did ask a LIVE friend, if I could play her in the same manner and he said yes (I space and play keepaway with Alpha too. Everybody has a...
  16. Intelligent Alpha

    DOA5U Phase 4 match video and critique thread

    What I mean by real character is to utilize their strengths and find ways to turn their weakness into strengths instead of just playing on their strengths! Me, saying not to teleport with Phase 4 is like me saying not to do any kind of kick with Alpha! (You don't think I'm stupid, do you?) I'll...
  17. Intelligent Alpha

    DOA5U Phase 4 match video and critique thread

    Oh, shame! That's fine! You're welcome. To follow up to your reply: Well, you can do that, too! They're called tick-throws! I use them all the time! Yet, most of my opponents do not! They only throw because they're mad their attacks won't connect! Now, with the Kasumi Trio, they can/will often...
  18. Intelligent Alpha

    DOA5U Phase 4 match video and critique thread

    That was great! Most players don't play Phase 4 in space (Most don't play Alpha or Kasumi in space either) There is a overview and critique of Phase 4 and the word that kept being repeated was "Unsafe!" (If you played me, you will not like me! I'm not kidding!!) Most players like to go...
  19. Intelligent Alpha

    Fuzzy Guard?

    I'll try but (and have to see it done), but I've done what I call "Crab-Walking" alot! (ie: to avoid, er, anticipate the dragon kicks, from Jan Lee, Pai or Rig.) Again, I'm "walking," If I blocked (which was said it Fuzzy guarding) at any point, would you consider this "Dash Blocking" or close...
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