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  1. TakedaZX

    New to FSD? Introduce yourself here.

    Heaton, I've heard of you. You're on 8wayrun right? Anyway welcome, nice to see a lot of people checking this game out. I hope you have a good time around here. Same to you bro, welcome. I'm on the PSN so if you're looking for a fight just pop me a invite or add.
  2. TakedaZX

    So someone explain netcode to me in a PM?

    So someone explain netcode to me in a PM?
  3. TakedaZX

    Holds Buffered Off Of A Hit

    yea SC is 20 frames. Idk how many tekken has. The point though is I didn't understand why they were coming out so late after being stunned. I pressed the combination once so the amount of delay on it feels ridic but if that's how it's suppose to be, oh well.
  4. TakedaZX

    So Sidestepping..

    Doesn't like every move retrack anyway? I'm not really seeing a great need for this sidestep except the fact that it ducks a little bit...
  5. TakedaZX

    Eliot; General Discussion

    I'll check it when I get home. Those seem like good options. What's the advantage off of those?
  6. TakedaZX

    "May the bells of good fortune give her 10 good moves" Top 10 moves

    Yea I plan on playing Helena in the near future but I mean, everytime I play one they troll me with that move. It's damn good, then they drop the mixups. It's ridic... but I love it. I love dropping those Eliot Bokuhos(2F+K) though. Takes them back to neutral no problem and there's nothing they...
  7. TakedaZX

    Lol? That's hilarious :P. Any sorry CyberEvil, I'm bad at reading sarcasm...

    Lol? That's hilarious :P. Any sorry CyberEvil, I'm bad at reading sarcasm...
  8. TakedaZX

    Hayate impressions

    Ah you mean :1::K:. I see. Yea I'm just mad cause I miss the old :1::K:, so that's why I want this move, moved to a different notation. 1k is usually a low, so I need it to be a low.
  9. TakedaZX

    CyberEvil, at the wall maybe, but people are less likely to guard low, and I do it to bait...

    CyberEvil, at the wall maybe, but people are less likely to guard low, and I do it to bait people more than anything cause it's 0+-
  10. TakedaZX

    Holds Buffered Off Of A Hit

    Hi Counter is nice and all, but the windows for regular countering is still small anyway. I'll try though.
  11. TakedaZX

    Eliot Combo thread

    Cool I'll use that, hopefully. I hope that they make the 46p more responsive cause it's a really good adaptation.
  12. TakedaZX

    Hayate impressions

    Even still, you can't sit there and rely on it all day...
  13. TakedaZX

    Eliot Combo thread

    I use it as a punishing launcher, not a straight up one. The reasoning is because it crushes high's easily. The one from :2::F+K: comes out once in a blue moon, and all other times, it's delayed 6p, 3kp, 2P+K, or just another 2F+K. I need to make more use of :3::P::P::P::K: though for sure.
  14. TakedaZX

    Holds Buffered Off Of A Hit

    I just find it weird cause now it comes out so so far behind me pressing it, and like I said I don't mash the hold... so Idk, maybe it's cause the stuns a bit more prominent in this game.
  15. TakedaZX

    Holds Buffered Off Of A Hit

    both. casual now.
  16. TakedaZX

    Am I the only one that loves to spam 2p's with Eliot like Swoozie spams 1p's as Kasumi for Oki...

    Am I the only one that loves to spam 2p's with Eliot like Swoozie spams 1p's as Kasumi for Oki? It looks cool as hell.
  17. TakedaZX

    Eliot Combo thread

    I didn't know that was a launcher, I'll try that out tonight. I really want to get some good 3P+K/2F+KP stuff. I know the launch height is low, but those moves are crucial to my playstyle.
  18. TakedaZX

    "May the bells of good fortune give her 10 good moves" Top 10 moves

    I love trolling Helena with Eliot's "Bokuho" :P Ok but speaking seriously, tell me are any of those moves the one where you run up and just then turn around and kick low when you land? How good is that move, is it still a key move? and same for the one where she's BT and kneeling, while...
  19. TakedaZX

    It's the showdown... o3o

    It's the showdown... o3o
  20. TakedaZX

    Holds Buffered Off Of A Hit

    I've been playing since the game got released midnight 2 days ago. Right off the bat, I noticed something, when ever I got for a hold and fail, it comes out even still right after the move connects with me, putting me in a position that could result in a successful hold or a counter damage for...
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