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  1. KING JAIMY

    DOA - The Netherlands

    Zal ff kijken of dat mij ook kan. Was namelijk ook zo bij DOA5 (vanilla, de oudste versie). Die kon ik gewoon dinsdag bij Game Mania ophalen terwijl die vrijdag pas officieel ge-released zou worden.
  2. KING JAIMY

    DOA5U Phase 4's Top 10 Move List

    Sorry, I should've been more specific: I meant that 66K is horrible if you keep in mind that it's beyond terrible on block. I find - let's say - KK (not KKK!), 3P.P+K, P+K.P+K or 6P far more useful than 66K because those moves are quicker and harder to react to. Plus it's a better way of opening...
  3. KING JAIMY

    DOA - The Netherlands

    Lekker man. Da's echt chill! Ik ga hem waarschijnlijk ook bij Game Mania halen/pre-orderen. Zou wel fijn zijn als ik 'm eerder in huis heb. ;)
  4. KING JAIMY

    DOA5U Phase 4's Top 10 Move List

    I think he means it under the condition that 66K hits. If it hits, it will give a sit-down after which a lot of people tend to hold. However, I think 66K is one of her worst moves. Not too sure about the jab though.
  5. KING JAIMY

    DOA - The Netherlands

    Ik vond deze wel redelijk. Is nog best recent ook.
  6. KING JAIMY

    All people should really go through the in-game tutorial imo. I see too many people not using...

    All people should really go through the in-game tutorial imo. I see too many people not using the fundamentals of this game.
  7. KING JAIMY

    This game's online system frustrates me SO BLEEPING MUCH sometimes.

    That's Team Ninja for you. Always seeing dollar signs in their eyes and focusing on DLC, instead of improving the netcode. However, they admitted that there are problems with the netcode. It remains unclear if they have done anything about it.
  8. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    I don't really know if she has it or not. Somebody told me a few pages back I believe. Never seen it myself as well.
  9. KING JAIMY

    The Dead Or Alive Meme & Gif Thread

    Good stuff. I believe you are also able to do this with Nyotengu's flying throws --> 9PT or Hiten T.
  10. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    True. But it also depends on your opponent. I encountered many passive opponents on whom I landed Normal Hits more than usual. The move itself is semi-safe by the way, so you can not land a true punish, only attempt a 5T.
  11. KING JAIMY

    So now that the entire DOA5 cast has been revealed

    Honoka without vowels actually reminds me of the abbreviation of that stance they gave her: Hissatsu-no-Kamae. Could be a coincidence, but whatever. :cool:
  12. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    That's another possibility. 4PK and 4K are both good since they give stun on Normal Hit.
  13. KING JAIMY

    DOA - The Netherlands

    Ja man zit hier ook de dagen af te tellen. Wel jammer dat Europa Last Round weer als laatst krijgt.
  14. KING JAIMY

    The Slip Stun Thread

    Yeah the P+K's after a strike like 66P+K, 8P, 3PP, BT P6P don't work because they already give a stun, like you said. Any throw into Heichu will work. I think these are all the possible options: 236T, PPT, P2KT, 4PKT, 33PT, 66P+KT, 236P+KT.
  15. KING JAIMY

    The Slip Stun Thread

    There's multiple ways to get into Heichu with a throw while still causing slip stun: PPT, P2KT, 4PKT and more. Otherwise I would have to list all options.
  16. KING JAIMY

    So now that the entire DOA5 cast has been revealed

    My personal order: 1. Rig 2. Momiji 3. Honoka 4. Marie Rose 5. Phase 4 6. Mila 7. Rachel 8. Nyotengu 9. Cyber Raidou
  17. KING JAIMY

    The Slip Stun Thread

    236T - 2P = Heichu 2P. She goes into Heichu after the throw. So the 2P she does is from Heichu.
  18. KING JAIMY

    The Slip Stun Thread

    You're right. The damage difference is so minuscule that it doesn't even matter. I'd rather go for an easy-timing combo with a little less damage than a hard-timing combo with like three points more damage. I will keep it the way it is now.
  19. KING JAIMY

    The Slip Stun Thread

    What do you mean by this? Hi-Counter hit? I re-checked and the values are from Hi-Counter. Not sure if that was your intention. EDIT: I found something strange. It concerns your 33K combo on featherweight. On counter hit the damage value of your combo is: 2K - 33K - 4K.P+K - Chifu K.P+K -...
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