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  1. virtuaPAI

    My DOA5 rollercoaster and apprehensions about DOA5

    Past iterations as in Doa1-3 were all solid, and were far more technical than Doa4. Doa3 being the best selling of the series and the most praised. Doing anything other than trying to match or surpass Doa3 makes no sense.
  2. virtuaPAI

    Is the game slightly slower?

    The animation is more visiable as opposed to Doa4's choppy(missing) animation, giving the impression the game is slower. The game is pretty much the same speed.
  3. virtuaPAI

    My DOA5 rollercoaster and apprehensions about DOA5

    I am a fan of strong defence/offence should win the game. A player on the defence should not be given multiple times to be successful. It is very lopsided. 4-5 hits to get critical bursts is 4-5x a defensive player can be successful(while only needing one time in the process), while it is a...
  4. virtuaPAI

    My DOA5 rollercoaster and apprehensions about DOA5

    -The Alpha build was like as you stated. Moves that either tracked or didnt track. From what I played at GVN, circular moves was unavoidable, Half circular was left/right side dependant and linear attacks were all evadable. Throws also tracked except for those that Jumped.
  5. virtuaPAI

    Lopedo's GVN SJ6 Interview

    That is very weird. Maybe there is something wrong with your controller, or you are having some lag with your tv. I have never experienced any of the problems you listed.
  6. virtuaPAI

    My DOA5 rollercoaster and apprehensions about DOA5

    -Actually, It is based on Circular, half circular and linear.
  7. virtuaPAI

    Lopedo's GVN SJ6 Interview

    -Ugh I noticed this right away. Anytime my tackle into giant swing is broken, I had enough frame advantage in DOA 2-4 to safely follow up with :6::P:. Now I have to go on the defensive immediately. -I agree, there have to be an incentive for being a grappler. -Lopedo, throw breaks feel pretty...
  8. virtuaPAI

    DOA 5 Tina Thread

    She has some moves that extend the float, but I doubt it will allow for an air throw. Most attacks that refloat, allow you to increase the height slightly higher than it would have if you did any other attack.
  9. virtuaPAI

    DOA 5 Tina Thread

    -:7::p::p::p; is just to slow to pull off as a successful critical burst, unless you play the mixup with the last :P: and F cancel and Do a Throw. I do not remember :3::p::P::p: being a critical burst, but with such a short time with the game, it very well could have been. -Overall, Tina Just...
  10. virtuaPAI

    Interview with Yosuke Hayashi

    I tried it with Tina, and its not that effective. I can get it with :7::p::p:::p::, but its so slow and obvious. Cb's comming in less hits would be very benificial to the game. 2 to 3 hit max.
  11. virtuaPAI

    La Mariposa's Needed Improvements

    To fix the off axis of your moves, you need to tap :f: to realign yourself.
  12. virtuaPAI

    Eliot nerf or not?

    The best thing for players to do, is learn how to fight against it. It is a diservice to want nerfs and bans for things we can over come.
  13. virtuaPAI

    DOA5, Summer Jam, and the Offline Community

    I sure did have a blast, and it was great meeting up with old friends, meeting some members who I met online, and some new up and comming players. The game is great, and our community showed such great support for the game.
  14. virtuaPAI

    Interviews with VirtuaPAI, Rikuto, and Team Ninja's Tom Lee from Summer Jam 6 in Philly

    Yup, I was nervous as hell. But it was a great experience.
  15. virtuaPAI

    Interviews with VirtuaPAI, Rikuto, and Team Ninja's Tom Lee from Summer Jam 6 in Philly

    Yes, Mr. Wah made me do it. Just shoved me right infront of the camera lol.
  16. virtuaPAI

    Can DOA finally be taken seriously?

    Exactly. We are better than that. You want the game and community to win? Brush the negativity off, support and have fun with the game.
  17. virtuaPAI

    [Aug 25, 2012] GVN Summer Jam VI - Aug 25 & 26 - Philly,PA (Philadelphia, PA)

    The point was heard. Constantly blasting the game and or Team Ninja is unnecessary. State your point, than move on. We have no need to linger on.
  18. virtuaPAI

    [Aug 25, 2012] GVN Summer Jam VI - Aug 25 & 26 - Philly,PA (Philadelphia, PA)

    From playing the gvn build this weekend, unholdable stuns are infact unholdable. Chris is absolutely correct in his break down of the gif. Guaranteed damage could of been had, but another choice of action took place. The game is solid, and will not be shown directly in these vids when no one is...
  19. virtuaPAI

    Can DOA finally be taken seriously?

    That was not the time nor the place for that tit for tat mentality. It was unproffessional and quite tacky. We should never have to go that route. As a community, we will have to take the good with the bad and simply press on. We are adults and need to conduct ourselves as such. For those of us...
  20. virtuaPAI

    [Aug 25, 2012] GVN Summer Jam VI - Aug 25 & 26 - Philly,PA (Philadelphia, PA)

    Guys, please stop with the negativity and the insults. These matters can be discussed without going down that route. Continuing to do so will result in a ban.
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