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  1. virtuaPAI

    DOA5 E3 Version Q&A

    -He liked my post and he also made a logical deduction of your post and showed how you was incorrect as well. Sorwah made an assessment of you post and found it to be incorrect. Resting your case made no such dent in the argument that you have made. You are still incorrect. -Once again, the...
  2. virtuaPAI

    DOA5 Nominated for Game Critics' Best Fighting Game of E3 award

    That would be some of the best publicity ever!
  3. virtuaPAI

    DOA5 E3 Version Q&A

    -Where is this theory fighter that you are speaking of? Where am I saying that further improvements cannot be made? Your exact statement was: -There is no shenanigans going on, nor were there any misinterpretation. If you know how to apply the frame data as you said you did, than what you have...
  4. virtuaPAI

    DOA5 E3 Version Q&A

    -If your opponent is beating you out of your frame advantage(as you mentioned earlier), than you are not properly applying the frame data. There is no room for you to lose out just because your opponent is playing "doa4 style". Every single time your opponent attack out of disadvantage should...
  5. virtuaPAI

    DOA5 E3 Version Q&A

    -Yes throws. If you wanted to use a normal launcher, you could cause most of them are not slow, and added with environmental damage can also do good amount of damage. -I am really not understanding some of the hate towards throws. The frequency of attacks far outweigh that of throws, even for...
  6. virtuaPAI

    DOA5 E3 Version Q&A

    -Your opponent will not hold unless that is the only option available to him. It is far safer to block than it is to hold and potentially lose 1/3rd of your life for a misread hold. Blocking will always be the preferred choice of defense. Remember the whole Bass frame trap mixup in Doa3.1? You...
  7. virtuaPAI

    DOA5 E3 Version Q&A

    -We have to look at the fact that everyone is getting off of the Doa4 train, where reckless behavior was promoted. There is no mindset for solid doa play, and expected that now will only get you upset. Once players start to use proper punishment, and properly utilize the tools in the game, will...
  8. virtuaPAI

    What if?? They have more characters?

    Well, the characters that we love(such as Ein) could still be in the works as Free DLC. The overall balance of the game could take place after the game is released.
  9. virtuaPAI

    Doa5 Hardcore,

    Doa5 Hardcore,
  10. virtuaPAI

    Graphical Changes

    Im just surprised that hitomi looks almost spot on to Worldwithoutwords' rendering.
  11. virtuaPAI

    Why is DOA 4.0 better than 4.1?

    4.0 was kinda like 3.0. In all reality, a 4.2 patch could have been released that would have solved many of the problems we had with 4.1. However, It doesnt matter now with the wonderful release of Doa5.0 lol
  12. virtuaPAI

    Throwing an opponent that is in critical stun

    -For the most part, you are exaggerating the situation at hand. You are looking for a game that you can play safe, while being a minimalist about taking risks. As the game is now, there is enough tools in the game where you can play it safe, take minimal risk and get the most out of the game...
  13. virtuaPAI

    Throwing an opponent that is in critical stun

    -Reading in Doa(sans Doa4) is the same thing as in other fighting game. Different games require you to use different skill sets to excel. Many people in this very thread are not having the same problems as you, so it is not a universal issue. -The Delay as in the pause after :P::P: is executed...
  14. virtuaPAI

    Lmao at the term Slowescape, I guess it will never leave this community.

    Lmao at the term Slowescape, I guess it will never leave this community.
  15. virtuaPAI

    Quick question on Akira hit property:

    The actual flop has been in the series since Doa3 I believe, Being able to get a guaranteed follow up is new. EDIT: From my old doa3 notes, grapplers were able to get a free ground throw.
  16. virtuaPAI

    Throwing an opponent that is in critical stun

    -And you can get a High counter Blow/strike launch + Juggle + Environmental interaction.This is nothing game breaking or over powered. Its just a matter of training yourself in seeing the delay, than punishing. -Back to the earlier subject, It seems like all of Tina's hit throws from doa3 can...
  17. virtuaPAI

    Throwing an opponent that is in critical stun

    -I agree with you. VF another 3d fighter works on the same premise as Doa. :P::P:~:F+P: is either evaded(fuzzy guard), Counter attack, or a throw escaped(and that is a guess/read in itself). This is the 3d fighter that is known for "Reads".
  18. virtuaPAI

    Throwing an opponent that is in critical stun

    -Throws is the Major form of punishment only against throw guaranteed situations...ie throw punishable disadvantage and Holds. Other wise you are using Attack punishment for everything else in the game. It is a legit tactic and only personal preferences dictate whether it is likable or not.
  19. virtuaPAI

    Throwing an opponent that is in critical stun

    Yes, anything is better than Doa4. Having throws as one of the forms of punishment is a plus and not a minus. The series is going back to having strong offense which require defensive players to have on par defense or they will lose horribly. I see this as a great thing.
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