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  1. virtuaPAI

    FSD EXCLUSIVE: Perfect Legend interviews Team Ninja (Part 2)

    I agree with Mr. Wah. The absolute truth is, The casual gamer did not know there was major differences between Doa2 and Doa3, let alone Doa3 to Doa4. It was the Advanced players that notice these things, and are the ones who are asking for an indepth gameplay experience. The changes that TN are...
  2. virtuaPAI

    Looking for copies of DOA3.1?

    I am pretty sure you have Doa3.2 Bezerk
  3. virtuaPAI

    DOA In Dallas (D.I.D.) #7 June 10th-12th! $500 Guaranteed!

    This will be an interesting event.
  4. virtuaPAI

    The FreeStepDodge Podcast

    A hybrid that doesn't represent the series in its best light.
  5. virtuaPAI

    FSD EXCLUSIVE: Perfect Legend interviews Team Ninja (Part 2)

    All Team Ninja need is the truth about their game, and why it is not perceived highly not only by us, but by the fighting game community as a whole. It is time that the series involve and step in the right direction.
  6. virtuaPAI

    The FreeStepDodge Podcast

    Good Podcast. With the truth being finally stated, there is no where else to go but up for this community. With what is known, we can make better decisions and have transparencies that will allow all players to have equal and fair opportunities. Remember, we are here for the enjoyment of the...
  7. virtuaPAI

    Easily Accessible, yet Hard to Master!

    Depends on which doa you are playing. Doa1 had holds that did less damage than throws and juggles, Doa2 had holds that did as much as throws and juggles, Doa3 holds did less damage than throws and juggles, Doa4 holds do more damage than juggles and throws. However, Hold damage on average is...
  8. virtuaPAI

    What improvements would you like to see in Doa5

    I prefer Doa2's 4point double direction Dh's. It prevented accidental holds, added at least 2 frames to execution, and parry's were only 2 point. What I would like to see, is more character specifics to holds(to tag along character individualization). Like A character who Dh's are mainly parry's...
  9. virtuaPAI

    Official Doa2u Tier list

    In doa2, you cannot reach the full slowescape meter with certain stuns, same with doa3.
  10. virtuaPAI

    I see hope in DOAD.

    Thats a good thing. More corrective measures like this, will prove this game to be better than what Doa4 was.
  11. virtuaPAI

    Offline Philly Bi-weekly Gathering

    This is cool. I need to get the NYC Crew back together, I miss our bi-weekly(or monthly) gatherings.
  12. virtuaPAI

    I see hope in DOAD.

    This sounds good. I need to ask my friend to play his to see if I can find any "good" changes. Maybe...Just maybe they are using Doa3 as the base engine and not doa4's.
  13. virtuaPAI

    New to FSD? Introduce yourself here.

    Welcome guys :)
  14. virtuaPAI

    DOA 4: Dealing with Wake-Up Kicks

    If your character have a uramawari tactic...ie maneuvers that jump over the rising attacks, than those are better to use than rising attack breaks.
  15. virtuaPAI

    TKPLAYERS

    Good luck!
  16. virtuaPAI

    DOA Gathering Aftermath

    I had fun, we need to do this again...hopefully with 3.3++. Thank you Kasumi chan for letting me crash at your house. Thanks Hubbs for throwing the event.
  17. virtuaPAI

    Perfect Legend has his questions answered by Team Ninja

    I have to disagree. In single play, not every character need to be as aggressive as Jann Lee or Gen Fu to be competitive. Characters like Bass and Lei fang can be defensive and wait you out...waiting for one small mistake to capitalise in big ways. All the characters had their own nuances...
  18. virtuaPAI

    Perfect Legend has his questions answered by Team Ninja

    The problem here is the fact that they are changing things and do not understand the cause and effect of such changes. Adding frame advantage to more attacks would have made throw punishment less of a problem(like it really was a problem in doa2/3), instead of throwing in a half assed OH system...
  19. virtuaPAI

    Perfect Legend has his questions answered by Team Ninja

    This is another example of TN not knowing their game. Everything that was stated in the above quote have the total exact opposite on gameplay. There is absolutely no advantage of attacking in doa4 compared to Doa2/3. Attacks in doa2/3 having different properties allowed characters to use...
  20. virtuaPAI

    Perfect Legend has his questions answered by Team Ninja

    No it would not, in Doa3 it worked well, and the game felt Just as good as any other doa, in fact better. This is not good enough. There need to be other fail safe mechanism to prevent hold abuse. Like actual hit stun frames that cannot be held out of ala doa2/doa3, that forced players to...
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