She's also unsafe, slow, does little damage, completely lost her evasiveness, and mid punch oriented for most of everything.
She's not being designed to use the stun system, it's her only means of doing damage.
She lost her father in DOA1. She lost her mother in DOA2. She gets kidnapped in DOA3. She's forced into doing DOA4. And now her players get to feel her struggle.
It's all relative. So far the only character worse than their DOA4 iteration is Helena, everyone else is massivley buffed and then you have to add the VF5 characters into the mix. Could easily be the biggest discrepency between top and bottom tier in series history.
You have realistic alternatives for those playstyles though. Helena players are going to have to learn a new character or gtfo.
We're mad about things we can control, not the things we can't. We're at a stage where we can get Helena fixed or at least have some light shed on her new tools.
A...
The game is being catered to 1/10th of 1% of people that will buy it. To fans that'll play it the most.
You're settling for good characters. Pobrecito.
It's their goal to make a balanced game, according to them, we're just making them live up to that. It's dishonest to make a character...
What kind of logic is this? What's the point adding a character in if you're going to strip them of tools that make them unique/useful? Why go out of you way to make a character bad. I don't think I've seen any description from a developer in regards to a character in the history of fighting...