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  1. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    There should definitely still be a good amount of it though. Just because.
  2. Jefffcore

    Tier List?

    Oops. My bad. Hayabusa, Helena, Gen Fu Spartan, Ayane, Hayate, Kasumi Jann Lee, Zack, Hitomi, Leon Kokoro, Lei Fang, Ein, Tina Eliot, Bass, Christie Bayman Tengu, Lisa, Brad Wong. - Leons only downfall is speed and his 4F+P is only 8i instead of 7i. He's super safe, does crazy damage, has...
  3. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    But every character will have one, and you should absolutely go for it when you can.
  4. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    It's a means of guaranteed damage that isn't random; it's not a huge guess. Why wouldn't you want to set yourself up for that? The only true 50/50 in VF is when you have +6 or -6 and even then the player with positive still isn't at as much risk as the player with negative, if any.
  5. Jefffcore

    Tier List?

    Hayabusa, Helena, Gen Fu Spartan, Ayane, Hayate, Kasumi Jann Lee, Zack, Hitomi, Leon Kokoro, Lei Fang, Ein, Tina Bass, Christie Bayman, Tengu, Brad Wong
  6. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    Nah, we're talking about the same thing.
  7. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    On CH, yes. I'm saying if you're put in stun and someone holds to escape the stun you're just going back in stun. If that attack is a sitdown you're just put in an unholdable state, If it's a launch, you're in the air, etc. Unless the recovery was reduced to something drastic like 0, and you...
  8. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    Everything puts you in Critical if you're hit while holding.
  9. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    What poke attacks?
  10. Jefffcore

    Why should DOA5 NOT have a 6-Point Hold system?

    If you're stunned and just hold to escape a stun, any attack that hits you will put you in Critical. If it's a sitdown, you're immediately in a situation that you can't hold. It doesn't matter how the hold works at all in that situation. Unless it WAS 0 and you could do it twice in a row...
  11. Jefffcore

    DOA: Flaws and Tournament Viability

    I dunno about that. I think you mean the duck, but I don't know why anyone would use it. He has other really good tools.
  12. Jefffcore

    DOA: Flaws and Tournament Viability

    I think he means DOA5, but the game isn't out yet so no one knows if he's the worst. Zack was great in 4; he was like high mid.
  13. Jefffcore

    DOA: Flaws and Tournament Viability

    I think Hayabusa's 7k beats all Brad Wong does outside his jab, and it hits him on the ground, too.
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