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    DOA5U Alpha-152 changes/wishes

    I'd love to have her 7K reset again and 66T to be boosted to 35/40. Plus fixing her FLOATS would be nice. As for new stuff, more colours!
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    Hopes for the future kokoro Doa5u

    What she needs: 1. A tracking mid or low. Just one. Please. What I want: 1. Heichu P buffed/Heichu tracking: It's currently garbage. If it's going to give +1-3, make it track or something (so you can actually apply stance pressure). 2. DOA4 in-string throw back: I liked how I could take 30...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    I can agree with those Kokoro matchups, although I feel Hayate to be 5-5 (strong throw punishment, lots of crushing potential and 8P+K).
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    The Official Dead or Alive 5 Tier List with Discussion thread

    They are about the same speed (i10 jabs, Kokoro has i12 mid vs i13, Ayane has i12 low vs i13). Guaranteed setups apply to everyone, not just Kokoro (Kokoro herself has a lot of guarantees + psuedos). Ayane's SS K is not a sitdown. It stuns on NH or it launches on CH. It's fairly slow at i31 so...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    I can't say I agree with those ones. Ayane 5-5: What does Ayane have that puts it into her favour? Her main advantage is her spacing tools, but Kokoro can close the gap pretty safely (33P/66P/46P/66P+K). Apart from that, I don't see anything unique. Brad 4-6: (Repost) I don't see this...
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    Alpha-152 general discussion

    7K reset is all I really want back
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    How to engage on a side-stepper/Christie?

    ^ About sums it up. That, and try and space her/make her whiff and punish accordingly. Delaying is what I normally attempt.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    For Kokoro, I'd argue the following: Kokoro vs Lisa 5-5: Kokoro is faster but Lisa offers better throws and can punish her -7 moves. Kokoro has a very slight damage output advantage. All in all, I don't see anything special either way about this matchup. Kokoro vs Brad 4-6: I don't see this...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    I'd argue that Alpha vs Brad is 5-5. He's evasive and Alpha is pretty linear. Alpha is faster with better damage output though. Alpha vs Helena I'd say is 6-4. Alpha can outspace Helena for sure and is faster. However, Helena has a lot of non SEable stuns (by which I mean you are forced to...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    I think the main point of contention here is that Bass/Kokoro vs Christie both cannot be 3-7. They are not mutually exclusive (although I think it's really only 4-6 for Bass but that's just me). You cannot honestly react to JAK (or at least I can't). You are either taking a guess, or sitting...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    So from what I'm understanding, Kokoro vs Christie is not 3-7 because Kokoro can stun and hold? Kokoro has good damage output, yes. Except you kind of have to hit your opponent, which JAK more or less nullifies her entire moveset. Seriously. Kokoro does not have a tracking low, and she has one...
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    What recovery (in frames) makes a move "safe" in DOA5?

    Safe against everything: -3 Safe against everything except Alpha's low throw (for attacks that end in crouch) = -4 Safe against non-grapplers breakable throws (i.e: grappler's neutral throw can land + their low throws) = -5 Safe against unbreakable throws (but neutral will hit, as well as all...
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    Cherry Blossoms and Warriors - Kokoro's top ten moves

    :1::T: - Such a nasty setup, I love it. Which would you like, CB, launch, Hi-Counter throw? :P::K: - Good for keeping pressure with the possible followups :6::P::+::K: - Now that it stuns, her real only way to open someone up (apart from her throws) :214::p: - Best whiff punisher. Great...
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    Kokoro's match ups, and good strategies to use during them.

    You will have to learn which moves offer them frame advantage on block and which don't, so you know when an appropriate time to attack is. Pai and Sarah are both faster than Kokoro, so try and space them and look for an opening. I haven't had much experience with Akira so I can't really...
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    Alpha video thread

    I presume he means that if you input 9K, 8K will just come out instead.
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    Kokoro Q & A

    Has anyone else noticed the last two kicks in 1KKK and 1KK4K are NC (on NH)? Not that it's often you hit the second kick on normal hit but still.
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    Kokoro Combo Thread

    The main problem with 4T is that they can backdash away, making you whiff 66P/66T and be put into a bad spot. You could dash a bit forward first, but then you've just negated your frame advantage. 4T is decent when your back is to a wall. You can walk around them as they get up and make them...
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    Kokoro Combo Thread

    Using 9P instead of 8P might be better, as it'd quicker and offers a deeper stun (albeit 2 points less). Best new post CB (4P+K launch, forgot to mention this heh) I've found is K 6KP 2KP - lightweights Extra point over my previous find.
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    Kokoro Combo Thread

    7P is also not guaranteed after her Heichu 2P so watch out for that.
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    Kokoro's match ups, and good strategies to use during them.

    Against Helena, just keep the pressure on. You are faster than her. 2P and 2F+K become great assets in shutting down her BKO. Do not mindlessly throw out counters. Her BKO throw will hurt and blender you. Against Lei, it's a difficult matchup. She is of similar speed while possessing a punch...
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