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  1. Camel with 2 thumbs

    although one could argue that DR is in the game to punish players for being too passive, but...

    although one could argue that DR is in the game to punish players for being too passive, but that's a job that throws and mix ups could handle by themselves, but I guess Capcom didn't want another SF5 situation on their hands where defense is so lacking that simple high low throw mix is...
  2. Camel with 2 thumbs

    playing with the constant fear of getting DR'ed in the corner (especially during burnout) can be...

    playing with the constant fear of getting DR'ed in the corner (especially during burnout) can be crippling at times, but would the game be better without it? honestly it would be, because what would the game loose without it? you'd just have a more honest game that's still fun to play
  3. Camel with 2 thumbs

    but as the graphics in MK games get better and were' watching realistically looking human models...

    but as the graphics in MK games get better and were' watching realistically looking human models gettting torn apart in an over the top fashion, those sensibilities just don't mix, it's like goofy models + goofy violence = fine realistic models + realistic violence = fine but you try and mix...
  4. Camel with 2 thumbs

    looking back at older MK titles, especially the 3D one's, they house my favorite fatalities cuz...

    looking back at older MK titles, especially the 3D one's, they house my favorite fatalities cuz while we're still brutalizing human bodies, the models are so cartoonish and goofy that it's easier to disconnect and enjoy the spectacle of gore and are good fit for the fantastical tone that MK has
  5. Camel with 2 thumbs

    ngl, the more I look at MK1 fatalities, they don't fill me with excitement or hype, but more...

    ngl, the more I look at MK1 fatalities, they don't fill me with excitement or hype, but more fill me with a "these ain't as fun as they used to be" kind of feeling, and I suspect that has to do with MK1's graphic looking so good
  6. Camel with 2 thumbs

    dawg why u gotta pick on WoW like that, that game hasn't been relevant since the cataclysm...

    dawg why u gotta pick on WoW like that, that game hasn't been relevant since the cataclysm expansion 13 years ago
  7. Camel with 2 thumbs

    She certainly has an "overly designed main villan from a mid 90's anime" type look, and I think...

    She certainly has an "overly designed main villan from a mid 90's anime" type look, and I think her 2D actually looks good, but once it's in 3D and in motion something about it looks off, dunno if its the color comp or her lighting but something about it makes me go :/ Hell maybe thats...
  8. Camel with 2 thumbs

    not the biggest fan ok A.K.I design-wise, but if she's the F.A.N.G replacement which means we...

    not the biggest fan ok A.K.I design-wise, but if she's the F.A.N.G replacement which means we get another charge character with solid mid-range zoning, slippery movement and stonk normals, then sheit, bring her on
  9. Camel with 2 thumbs

    Had to do a double take when I saw the "TMNT × Street Fighter 6" collab, got me thinking "oh...

    Had to do a double take when I saw the "TMNT × Street Fighter 6" collab, got me thinking "oh snap SF finally getting guest characters?", but no, its just costumes for the avatar, what a bummer :[
  10. Camel with 2 thumbs

    them dodges...I like

    them dodges...I like
  11. Camel with 2 thumbs

    hey anyone remember when DBZF announced that it was gonna get rollback? that was literally 1...

    hey anyone remember when DBZF announced that it was gonna get rollback? that was literally 1 year ago at the previous EVO and they still haven't implemented it, hell the beta test for the rollback hasn't even happened yet, hopefully ppl's hearts are still into DBZF by the time it actually gets...
  12. Camel with 2 thumbs

    DOA6 does a better job dishing out the unholdable stuns with the Fatal stun, not only giving...

    DOA6 does a better job dishing out the unholdable stuns with the Fatal stun, not only giving making it a universal mechanic but also attaching the FS state to more reliable buttons, but fumbles the whole thing by having a meter mechanic that never makes those stuns truly unholdable
  13. Camel with 2 thumbs

    while characters like Ayane were blessed, most had SDS that only granted advantage(Nyo), could...

    while characters like Ayane were blessed, most had SDS that only granted advantage(Nyo), could stun off of but not launch (Honoka) or had SDS attached to moves that were too unreliable to land on NH (Ein, Raidou, and others).
  14. Camel with 2 thumbs

    it's funny cause I was actually thiinking about DOA5 Ayane 4k when I wrote this, moves that on...

    it's funny cause I was actually thiinking about DOA5 Ayane 4k when I wrote this, moves that on neutral hit cause SDS into guaranteed launcher and from there you can opt for standard combo enders i.e dmg, oki, or positioning, that kind of interaction actually made whiff punishing rewarding and...
  15. Camel with 2 thumbs

    I feel like this is something that should be addressed, but then again most of DOA's big dmg and...

    I feel like this is something that should be addressed, but then again most of DOA's big dmg and stun being locked behind CH states is part of the balance and appeal, and switching that up could lead to unforseen consequences, like I don't need this game to be TT2 where 1 whiff leads to 70%...
  16. Camel with 2 thumbs

    I say this cause while it grinds my gears when I watch DOA players just whoof whole strings like...

    I say this cause while it grinds my gears when I watch DOA players just whoof whole strings like mad and there's no attempt from the opposition to punsh the whiff, I can't even get mad because there is literally 0 incentive to do so, most moves on NH don't lead to significant plus states and the...
  17. Camel with 2 thumbs

    do you feel like DOA should implement something to incentivize whiff punishing? maybe not like a...

    do you feel like DOA should implement something to incentivize whiff punishing? maybe not like a CH state but like extra dmg or something if you catch someone's recovery?
  18. Camel with 2 thumbs

    Nothing more annoying than poorly optimized PC games that make you feel like your 3000$ dollar...

    Nothing more annoying than poorly optimized PC games that make you feel like your 3000$ dollar setup is not beefy enough
  19. Camel with 2 thumbs

    Ngl, Project L looks boring af, just a generic modern ez mode fighter with a LoL skin slapped on...

    Ngl, Project L looks boring af, just a generic modern ez mode fighter with a LoL skin slapped on it No doubt it'll make millions and will be a guaranteed meal ticket for anyone trying to make it in the fgc but still, looks dull as hell
  20. Camel with 2 thumbs

    Im always the first to bitch about SF having too many buttons and macros, and yet this article...

    Im always the first to bitch about SF having too many buttons and macros, and yet this article where the SF6 director states they could of made SF6 w/o motion inputs is frightening even for me https://www.eventhubs.com/news/2023/jul/27/sf6-director-game-classic-controls/
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