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  1. Lulu

    So, What's You're Opinion on Jann's Style/JKD?

    Okay so as a Former Tina Player.... everytime I knock a player away... I chase after them and go for ground attacks. Does anybody find it somewhat Annoying when Jan Lee does a huge Knock Back attack and then when you try to Forward Dash the input doesn'r register because he's too busy chirping...
  2. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    LoL those are Rare.... I can't think of any.
  3. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    It looks like @DestructionBomb was definitely on to something.... Pak Sao doesn't work on Tina's Clothes Line, Bass's Clothes Line and Ein's :4::p+k:...... theres a pattern here. All those high punches cause a knock down on normal hit. So I put my theory to the test with Mila's :6::6::P: and...
  4. Lulu

    hitting low jab while blockstun/hitstun, what is the deal?

    This works wonders for the VF Character's because their low punches are all i12 Frames I think. And I believe Akira has the best one since he has while crouching moves.... it also feels like Akira's low punch has the shortest Recovery. LoL... its funny because checking people with Low Punches...
  5. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    LoL.... so this is abit embarrassing. So I boot up VF... all excited about testing Jacky's FSK. So I head into the Dojo.... bring up the Options and then thats when it hits me: I had absolutely no clue what I was doing. LoL I can't read VF's Move Details to save my life. :oops: Its become like...
  6. Lulu

    System What's the science behind beating wake up kicks?

    You can never have too many Move Details.... the more the better.
  7. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    :) thats exactly the training method that helped me beat The Feather Weight combo challenge..... set the dummy to Block and do the practice the FSK.... at first I was only practicing three Consecutive Flash Sword.... but honestly thats not enough. So I decided to do it continuously until I...
  8. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    LoL.... sounds like a really good idea for a T-Shirt..... lol or a Tattoo.
  9. Lulu

    DOA5LR "Oh, you should put some ice on that!" DOA5LR Kokoro Breakdown/Guide

    I couldn't find the general discussion thread so I figured this was the best place to ask. Whats the difference between Akira's Hakyou-Ken and Kokoro's Bai Ji Quan fighting styles ? They share many similar moves but the names are completely different. Compare this to the VF where many of...
  10. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    WOOOOH !!!! my first credit :oops: Anyway.... is Jacky's Flash Sword Kick really a Just Frame ? I've been performing consecutive FSKs with relative ease lately and if theres one thing I'm sure I can't do... its definitely Just Frame inputs. So according to Page 1 and 3.... the Follow Up...
  11. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    LoL.... love that cool cat. Its a shame.... Sarah doesn't have a single move that turns the opponent around. And just rub salt in the wound.... her 44K wall splats Jacky's BT is just better.
  12. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    Oh yeah.... I forgot it takes 5 Frames to Turn Around and Block... :p
  13. Lulu

    The AI keeps Stagger Escaping on me..... its about time I learned some Must Hold Combos.

    The AI keeps Stagger Escaping on me..... its about time I learned some Must Hold Combos.
  14. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    Yep.... lol..... I call it "Back to Back" Anyway so I just discover something very troubling. That set up in my previous post seem to only give me +1 when I do it against a wall.... but not all the time.... and I don't know why. Okay so Jacky's BT :2::K: goes active on the 18th Frame.... and...
  15. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    I've actually been going over some of Jacky's "Back to Back" tech.... its pretty interesting.
  16. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    Okay so BT:2::K: is Terrible..... but it does have one and only one use on the fastest stagger escape. In open stance BT:2::K: is a pretty good follow up to :4::4::K: because the advantage seems to go way up when you do it on a back turned opponent.... on my test run it was +18 on the fastest...
  17. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    Yeah I noticed that. Its rare because people are always moving around the stage whenever they aren't Blocking or Attacking. Noobs like me love it. :) I wonder what would happen if Sarah tries to punch Jacky after her down throw..... its definitely going to be interesting.
  18. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    You play VF too right.... so in the that game what are the rules for Vanessa (defensive stance) and Jacky's neutral high punch parries ?
  19. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    Okay so I tested on some the DoA Characters.... it will stop All High Punches of any kind, including Kasumi's and Leifang's Elbow Attacks...... I can't find a DoA Character with a jumping high punch though. It won't however stop Sarah's High Elbow from her backward slide, as I mentioned before...
  20. Lulu

    System What's the science behind beating wake up kicks?

    LoL.... you can perform the Heavy Ground Attack long before enemies hit the ground..... and I believe this applies to the light Ground Attacks too, you can initiated it on a juggled opponent and depending on the height it will connect immediately when they hit the ground..... at that point its...
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