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  1. Lulu

    Maining and Mastering Eliot

    Theres an Eliot Guide right underneath this this thread. I'm sure people there will be eager to give you a hand.
  2. Lulu

    DOA5U DOA5U (ver. 1.05) SARAH - Combo Video

    LoL... WoW I didn't notice it before but :4::h+k: Always Triggers Floor Dangerzones when you rebounce with it.... and I mean always... it doesn't just happen once like with Jacky and Mila. This can be both a good and a bad thing depending on which stage you are in. Edit : There is a Variation...
  3. Lulu

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Has anybody tried Testing Sarah's Forward Slide and Backward Slide Duration ? I just want to make sure before I go for it. However I am going to need a character with either really long limbs or insance Reach.... or both.
  4. Lulu

    The DOA5LR Mila General Discussion Thread

    LoL.... thats so hilarious !!! LoL Also cool new Avy ! ;)
  5. Lulu

    The DOA5LR Mila General Discussion Thread

    Its that stun that makes the victim turn around and bend over backwards..... it can't be stagger escaped and it doesn't allow holding. Usually characters have a way of triggering this type of stun from the front.... but if they don't then they have a different move they can use to turn the...
  6. Lulu

    The DOA5LR Mila General Discussion Thread

    LoL..... Mila's :6::p+k: is also a Limbo Stun as it turns out. Anybody git any ideas about how to make it work ?
  7. Lulu

    DOA5LR Sarah's Fantastic Flamingo Fiesta V1.2 The "No Escape" Edition.

    There we go, no more Stagger Escaping. :rolleyes:
  8. Lulu

    Damn... this is much much harder than I thought, I have a new found respect for @KING JAIMY

    Damn... this is much much harder than I thought, I have a new found respect for @KING JAIMY
  9. Lulu

    DOA5LR "YAHOO!!!" Sarah's Slip & Slide Shenanigans V1.2 The "No Escape" Edition

    I think I'm going to Optimize this guide for Stagger Escaping. Edit: aaaaaaand Done.... Check out the title. ;)
  10. Lulu

    Kick Cancel's

    I think I might borrow that video... ;)
  11. Lulu

    DOA5LR Sarah's Fantastic Flamingo Fiesta V1.2 The "No Escape" Edition.

    Okay so I've been playing around with the styles and FSD Light and DoA Central are actually pretty great... I can see why one would prefer it.
  12. Lulu

    So, What's You're Opinion on Jann's Style/JKD?

    I think we're talking about Different moves.
  13. Lulu

    Hayate DOA5LR Beginner tutorial by Rojikku Effect.

    LoL.... I'm assuming you have to make a figure 8 motion with stick....
  14. Lulu

    Hayate DOA5LR Beginner tutorial by Rojikku Effect.

    Yikes !!! Thanks for the heads up. I'm gona give those two a wide Berth.
  15. Lulu

    So, What's You're Opinion on Jann's Style/JKD?

    Speaking of Knockbacks.... does the Knock Back Distances Determine the Wall Splat Range..... I was wondering how useful this would be in a Juggle when approaching a wall (it happens alot with Jacky's Bounding Combos)
  16. Lulu

    Hayate DOA5LR Beginner tutorial by Rojikku Effect.

    Does KoF have alot of those ?
  17. Lulu

    DOA5LR Sarah's Fantastic Flamingo Fiesta V1.2 The "No Escape" Edition.

    I remember why I dislike Flamingo Stance so much.... its cause of the Natural Flamingo Transitioning Kicks. I actually prefer to enter stances by canceling into them.
  18. Lulu

    Hayate DOA5LR Beginner tutorial by Rojikku Effect.

    I know.... some weird Logic behind designing that throw. I don't think any throw should be more than a 2 step execution process..... I mean The Izuna requires more inputs technically but its always a single motion. :4::1::2::3::6: = :41236:
  19. Lulu

    DOA5LR Top 10 Moves

    I really want to learn Hayabusa but Sarah is just soaking up all my play time with her Complex Style.... I'l be coming back to Hayabusa as soon as I can.... LoL Hopefully Emperor Cow will have made a Combo Video by then so that I don't have to do all the hard work. ;) Edit: out of Boredom I...
  20. Lulu

    The DOA5LR Mila General Discussion Thread

    Is anybody Curious about making a Ground Throw Guide for Mila ? I mean when you perform a hard knock down that doesn't guarantee a ground throw from a juggle but leaves you at advantage if you go for it and miss ?
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