A common saying that always never seems to have an explaination....
The problem with those guaranteed stuns and guaranteed escapes is theres nothing competitive about them in the first place... they reduce options and lock people out of interacting with the game.... which is essentially whats...
FINALLY !!!!
I finally completed Rig's Combo Challenge.... the biggest obstacle was that god awful Power Launcher Combo..... I think this is one of two Power Launcher Combos that require Back Dashing.... the other being Alpha's Power Launcher challenge.
I only want one thing..... the removal of Character Triggered Unholdable Stuns like SDS and the Removal of the Stagger Escaping mechanic.
And prettier dudes with prettier costumes.
I'm currently working on that now.... kinda the same way you are.... I'm using characters as my playstyle.... eventually I'l just have multiple universal playstyles for all the characters I play.
I haven't been able to Find another throw that does what Raijin Does. It is abit different.
Anyway the rights versus reward thing is an interesting topic..... my position has always been that if you bait out a hold then you have the right and reward to throw them.... although that's more of a...
Messy as your thoughts are (their not messy at all ;) ) atleast they're honest and fair. It's true..... making a game that everyone can play is impossible.... the point is its not wrong to do so.... it just can't be done. It might not make a difference but it is a very important distinction...
@d3v & @DestructionBomb
I'm actually having trouble looking for people's oppinion and critism of HD Remix and Persona 4 Arena..... well other than Chen's First Attack video which is too long....
Could you point me in the right direction.... preferably to Featured Editorials and Blogs and not...
Lower Execution = More people can play.... not just me.
Higher Execution = less people can play.... doesn't affect you so you don't care....
Nice try trying to paint me as the selfish one.
Yes you can understand what the execution barrier is for..... a moot point if you don't explain it...
I think he's much closer to Rachel, before him she was the least "Grabby" of all the heavg weights and now that Raidou has joined the Team... he's the least "Grabby"... I honestly don't know how to describe his style....
Well... you can learn by fire by using a character that can't zone and is much better at close range.... normally these would be grapplers but they are kinda slow.... I think Helena is a character thats much better when shes in your face.... or Mila since she benefits more from Knock Downs...
Are you saying that they changed the hit box on:6::K: so that her Hoshinpo Parry works like the Grapplers Advantage Throws (its a Force Guess Situation between blocking high, low or striking out of a throw) to get rid of or limit guarantees ?
You're wrong.... this is the fundemental part of what makes fighting games what they are:
Its the fundemental part of any competitive activity that has a strategic element to it.... EVERY SINGLE ONE. Thats Yomi. The only reason execution has a place in it is because theres no way around it in...