* Strategies, Mind Games and Shenanigans.
As promised: I'l be discussing what you can use the various Forward Slides Options for in an actual fight. I haven't yet tested this against Stagger Escaping so keep that in mind.... perhaps I will get around to it and make the necessary adjustments...
Disclaimer.
So I came back and optimized the guide to factor in Stagger Escaping.... There is "No Escape".... lol Unfortunately I didn't add any combos. lol.
Introduction
Despite what the title says Sarah's Forward Slide :6::6::p+k: and her Backward Slide :6::6::p+k::4: are more than just...
You'd think since shes bad ass at karate she could squat and punch faster than that.... atleast that what I was hoping for.
Still though..... I like her more than Ein.
All right !!! Other than a few spelling errors and possibly alil misinformation I believe Sarah's Step Breakdown is complete !!!! WOOOHOOOO !!!
Edit: I doubled checked properties... did my best with the grammar and spelling.... added some headings and numbered points....
Uhm... yeah, I can't...
You know.... Rig's Shenanigans reminds of something David Sirlin said about play styles..... the "Obsessed" type of player, thats how describes himself and there are specific characters that are built for this type of player...... in Street Fighter, one of them is Ryu because of his Full Screen...
Well eventually you're going to have throw in some Guard Breaks and Throws and other advanced tactics but other than that I think he's a solid Pick up and Play character.
Yeah Tina does that too..... different move details and properties on start up but same throw and damage on impact.
Its just one of those things, ya'know. :confused:
Do you get the exact same move from 33T and 6T from BT opponent's ?
Well she wouldn't be the first, The Grapplers have a few of those odd quirks.... you can execute two different throws on BT opponents and wind up with the same animation.....
What happens when you execute :214::236::f: or...
No I won't.... I thank other games for having a simple yet balanced set of options no matter how many times you spam them....... the problem is when you have extremely powerful moves then you need extremely powerful ways to stop them then you need to find a way to communicate to the player how...