Lulu
Well-Known Member
Unfortunately it doesn't work that way...
Well eventually you're going to have throw in some Guard Breaks and Throws and other advanced tactics but other than that I think he's a solid Pick up and Play character.
Unfortunately it doesn't work that way...
Still, why wouldn't a character like Rig not need a beginner's guide? I've seen some people use Rig and they didn't even know what they were doing. They failed.Well eventually you're going to have throw in some Guard Breaks and Throws and other advanced tactics but other than that I think he's a solid Pick up and Play character.
Still, why wouldn't a character like Rig not need a beginner's guide? I've seen some people use Rig and they didn't even know what they were doing. They failed.
Hahaha, I have to admit that DOA has a lot of pick up and play characters, but most of those characters have an 'easy to pick up, hard to master' receipt to them.Maybe you were too good to fall for Pick up and Play Tactics.
That's the max wall bounce combo I've found so far. I don't have the game now and I wont't have it for many months for going to the lab, could you do it? Perhaps to adding 9p at the begining works.I think we should get back on topic. This discussion is more appropriate for a ''Rig General Discussion'' I believe. xD
On topic: What is the max damage wall combo on Alpha? I use K - BS 4KK - BS KK6K currently but I don't think it's maximum damage.
I should be able to test out this stuff soon.That's the max wall bounce combo I've found so far. I don't have the game now and I wont't have it for many months for going to the lab, could you do it? Perhaps to adding 9p at the begining works.
As the maximun critical burst closest to the wall combo I've found for alpha is 8k 4kk 6k kk4kkk and 9pp kk4kkk for lights, I think somethink than ends in kk4kk(4)k could work, perhaps staring with 9pp, k 6k or just 8p. I also would try ambitious stuff such as k 4kk 6k 8kk, 4kk 6k pp4kkk, 9pp 4kk kk4k, k 6k 4kk kk4k, 9pp k 6k 8kk, 4kk 6k k6kk, ...
It also depends of the strike that causes the wall bounce, BS 8k is the one that gets the bounce with maximun height. Please let us know if you try it.
You can also do his 236T ceiling throw to get the guaranteed Critical Burst. He has a few more setups (not involving ceiling) as well.LoL so you know Rig has a Guaranteed Critibal Burst from his Ceiling Throw right.... so I'm like.... why not use a Power Launcher to fling them into the Ceiling Again ?
I already knew what was going to happen but I've never actually seen it before..... so just to be absolutely certain I decided to try it. Its definitely stylish.
You can also do his 236T ceiling throw to get the guaranteed Critical Burst. He has a few more setups (not involving ceiling) as well.
Hello fellow rig players! I'm finally back active on this site now.
nope() Seems like a nice combo.
You can still use 7KK as a raw move though. About 80% of players let down their guard after the first kick and get hit by the second kick because they don't expect the Rig player to finish the full string. In that case you'll get a small bounce which can potentially set up for an okizeme situation.Hmm I see, his 33K does seem to be really good after a SDS. Thanks!
So there's no point or good setup with his second kick 7KK I assume. It just looks cool though.