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  1. just_me

    Sidestep from disadvantage: some questions

    Most SC players also have the "i" in front, don't they? I've never seen the "i" after the number, except... here... I still don't really get why you did this, so confusing at first and since there is so much "-4 is Grappler punishable, they have i4 throws", it seems to confuse a lot of people...
  2. just_me

    Tougeki Combo Exhibition!

    In DoA4 the initial hit causing the stun did not reduce critical threshold, did it? So the moves reducing the threshold are just 3K and 7P. Around 30Dmg for these two attacks with .6(?) dmg revision sounds reasonable imo.
  3. just_me

    DOA5 Balance Footage - 07/13/12

    Aoi lacks Reversals for which Attack Classes?
  4. just_me

    New Dengeki (JPN) report with Sarah Bryant and Rig in action!

    That's an Attack Throw, she can connect it on Guard though. Kasumi does the same throw @ 2:43 again, doesn't she? Kinda looks like an Hoshinpo~Throw thing..
  5. just_me

    Dead Or Alive 5 E3 Build Experience

    So in the DoAD system launch height post-stun depends on the initial hit condition/dmg modifier and not stun threshold? Well that's better than DoA4, but I'd still prefer unified launch height (for a given launcher) post stun. (H)CHit Stun->Launch- setups will do more damage anyway I'm not sure...
  6. just_me

    Dead Or Alive 5 E3 Build Experience

    But advantage only changes slightly, because you connect with the opponent during a later active frame, recovery itself is still the same, or did they change this? E.g. for a (completely fictional) 15(3)35 attack the recovery is always 35 frames, but advantage changes 2 frames in the attackers...
  7. just_me

    Dead Or Alive 5 E3 Build Experience

    That's not true, is it? The first value for "Frame" is always static and does not change, the value for advantage obviously fluctuates. Take Busa's Ninpo 6K for example (it's safe to asume that this move has a lot of active frames, so I picked this one): No matter the distance the first value is...
  8. just_me

    DOA5 E3 Build: The Good, Bad and Ugly

    Huh? Hitomi's 3F+K in the Alpha Demo is -3 on Block. The opponent cannot punish yet the attacker is at a disadvantage... Of course you cannot get punished after a safe attack, otherwise the attack would not be safe... Attacks leaving the attacker at an advantage, if blocked, are also safe, but...
  9. just_me

    DOA5 E3 Build: The Good, Bad and Ugly

    Concerning Character safety: I think they should make throws a bit slower. E.g. the standard Throw has 8 frames startup(so i9), the other throws are i11,i12 and i13 respectivly and everything is one frame faster for Grapplers (now you need some smart Movelistdesign, so that Grapplers actually...
  10. just_me

    DOA5 E3 Version Q&A

    I guess I'll try again: Are Sabakis still vulnerable to Throws during their "deflect frames"? Are there Sabakis that deflect other attacks than Highs? Did they introduce Attack Classes like in VF? The Slow/Stagger Escape implementation has not changed at all, has it? (it really, really should...
  11. just_me

    Dead or Alive System Changes after Day 1 of E3

    I really don't think the Critical Burst mechanic is that strong. Certain moves grant you a Crumple the opponent can't hold out of, if you exceed Criticial Threshold with them... WOW! Imo all Crumples should be unholdable Stuns in the first place. That the stuns lasts long enough to guarantee a...
  12. just_me

    DOA5 E3 Version Q&A

    What about Sabakis (Akira, Kokoro and Lei Fang have some, right?) Are you still vulnerable to throws during the "reversal frames"? Are there Sabakis that counter other moves than high attacks? Did they introduce attack classes? And did they change the Slow Escape implementation? I still think...
  13. just_me

    "Professional" and "Casual" modes in Doa5

    Both options are still present (you can see that in the gamespot presentation) the Casual/Professional thing just acts as a preset for these options, probably to reduce configuration time after a stations reset.
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