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  1. RoboJoe

    Dead or Alive 5: Remaining Issues

    We need to get Rikuto a wheelchair and a copy of Microsoft Sam. Then we can pass him off as Stephen Hawking. Think about what it would do for doa's rep: "Today's headlines: Stephen Hawking calls doa 'deepest fighting game ever'. Unruly mobs storm Gamestop in hopes of copy."
  2. RoboJoe

    Why should DOA5 NOT have a 6-Point Hold system?

    Where are getting this info from?
  3. RoboJoe

    Bunny Angels trailer

    What a knucklehead!
  4. RoboJoe

    Dead or Alive 5: Remaining Issues

    Good thing I wasn't drinking anything when I read that or my keyboard would have been ruined.
  5. RoboJoe

    Tougeki Combo Exhibition!

    I noticed that Rig has Bass's lauching throw, so Bass probably will get his back. It was also nice to see Jann-Lee :F+K: cause limbo stun again. It might just be me remembering wrong, but I don't remember it doing that it doa4. Overall, I'm happy with that vid, it looks like Shimbori isn't...
  6. RoboJoe

    Dead or Alive 3 Weight Class.

    Thanks for this, I always assumed there were weight classes, but I wasn't sure. These weights transfer over to the other doa games too, right?
  7. RoboJoe

    @Rikuto,TRI Mike What? What happened to Eurogamer?

    @Rikuto,TRI Mike What? What happened to Eurogamer?
  8. RoboJoe

    Do you like the critical burst?

    I gotta ask, why do you keep spelling it Mahvell?
  9. RoboJoe

    What should a person coming from other competitive 3d fighters expect that's different in DOA?

    So what can you do after a knockdown. It seems like a waste if you have to just stand there waiting for them to get up.
  10. RoboJoe

    Hori making a Dead or Alive 5 Arcade Stick

    If you're borrowing it from a friend, make sure he lets you keep it for a good long while. I switched to stick about two months ago and I can tell you it took me several weeks to feel fully comfortable with it. Also, expect to have to relearn absolutely every input again and I recommend you do...
  11. RoboJoe

    IGN Pro League DOA5 Tournament #2

    Just out of curiosity, are there any plans for IPL tournies in Canada?
  12. RoboJoe

    Wall of Shame

    I feel disappointed that I never get any hatemail from fighting games, only disconnects. When I used to play Halo, I had mountains of hate piled on me, butI was a dick in all sorts of ways so I'm not surprised. Good times.
  13. RoboJoe

    The official Virtua Fighter 5: Final Showdown thread

    Nice vid, does exactly what it say on the tin. ggs to NinjaCW. As soon as I saw the gamertag I thought "Oh shit! I'm in for it now!" and panicked. Your Sarah was a beast. It was the first good Sarah I faced and I felt like I couldn't do anything to stop you. On another note, I saw a Jeffrey...
  14. RoboJoe

    This describes pretty well how I feel about you all

    This thread seems to have taken a wrong turn into creepytown.
  15. RoboJoe

    Team Ninja Twitter

    I'm happy that there are guaranteed attacks after :6::F+P: again, especially that launch with only one chance to counter. It was barely 20% already and that was with the electrified wall.
  16. RoboJoe

    So what, Mila = MMA?

    So what, Mila = MMA?
  17. RoboJoe

    Main Character

    What makes Rig so complex? Since he's been revealed, can you give a rundown of how the character works? What sort of playstyle is he intended to have? Does he have any interesting moves that stand out? Anything else interesting about him?
  18. RoboJoe

    Main Character

    Gonna main Jann-Lee and sub Akira, though to be honest, Jann-Lee's new voice pisses me off, so I'll probably reverse that order.
  19. RoboJoe

    DoA5: Tag Team Action Trailer [7-19-2012]

    I would love for the damage multiplier to stack after each counter. Seeing the reaction on someone's face after an itty bitty combo turns into a touch of death just because he couldn't stop mashing counters would be priceless. I want this now, bad. That looks real fast; possible 2in1? Also...
  20. RoboJoe

    New improved training and titles confirmed

    Wow, what a step up from the past games. Much props to Team Ninja. I'm especially glad that other companies are following Capcom in allowing training for lag.
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