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  1. Codemaster92163

    DOA5U LEON(fork) vs PAI

    Not sure who it is, though, since Pai players are so rare
  2. Codemaster92163

    DOA5U LEON(fork) vs PAI

    It's not me xD
  3. Codemaster92163

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    I'm assuming the nerf to Bass' BT T is a direct result of the input change on WR P+K. Now that it's 4P+K as well as having better frames and much higher damage, it'll likely be used more often. As it's used more often, he'll be in BT more, and since that hit causes a deep stun on hit, he can...
  4. Codemaster92163

    They need to add Tingle to the new SSB, smacking people with maps, flying away on his balloon...

    They need to add Tingle to the new SSB, smacking people with maps, flying away on his balloon, and shouting Tingle Tingle Kuloo Limpah!
  5. Codemaster92163

    Question - Who's alternate handle on the PS3 is "a_piece_of_poop" =P

    Question - Who's alternate handle on the PS3 is "a_piece_of_poop" =P
  6. Codemaster92163

    Pai combos

    Only on Ein? No, I've had them work on every single character except for Gen-Fu weight and up, though there's likely a specific one for him as well. It definitely doesn't work on heavies, though. You occasionally have to use different launchers on the different weights, and that also means...
  7. Codemaster92163

    Most creepy man on youtube!

    OMG, the innuendos! THE INNUENDOS! They're too much! *dies of laughter*
  8. Codemaster92163

    Pai combos

    Off a CH counter or HCH counter for her high punch counter, regardless of opponent's SE speed (though you need to slightly adjust for fastest SE), you can set up a CB. High Punch Counter > short dash > :3::K::P: > :6::6::P: :3::K::P::P: when used on a BT opponent will always connect all 3...
  9. Codemaster92163

    Greatest Olympic Swimming

    "It appears his ass is turning into a leaf blower..."
  10. Codemaster92163

    DOA5U Patch updates incoming

    Pai's used to be 236P+K, and it sometimes came out as a different input, which was sometimes annoying, as well as come out when I didn't want it. So yes, Pai and Zack were in the same boat on that one. His second change, I believe, was reducing the length of time one could delay his fake roll...
  11. Codemaster92163

    DOA5U Patch updates incoming

    It said his PL input was being changed to 7P+K. That's happening with several characters, it seems, as it happened to Pai as well.
  12. Codemaster92163

    Pai Version 1.04 Changes

    Power Launcher is now 7P+K (changed from 236P+K) - Not a big change, but I'm sure some of you have had 46P+K come out on occasion instead of the PL, so it should help prevent that. Back turned walking and crouch dashing has been adjusted - This isn't a major change. While she moves slower...
  13. Codemaster92163

    DOA5U Patch updates incoming

    So I figured I'd just use google translate to get the gist of what the notes were saying, so I was copy/searching the character names to see which one would be Pai. It was awesome, considering I knew it was her as soon as a giant ass pie popped up on my screen. God, I love translations xD
  14. Codemaster92163

    DOA5U Patch updates incoming

    Anyone mind translating Pai's/Zack's stuff?
  15. Codemaster92163

    DOA5U Patch updates incoming

    @Brute , Pai's speed is irrelevant when it comes to her stances. Yes, she's fast outside of her stance, but as soon as she goes into it, she's stuck with slow ass moves, most of which are throw punishable. I know she's a fast character, that's why she has so few + moves on block. But that's no...
  16. Codemaster92163

    DOA5U Patch updates incoming

    So your point is that fast characters don't deserve + stance transitions, or even safe ones for that matter (most of hers are punishable)? Besides, her speed came at the cost of damage anyways. No reason to always hold that against her when it's been taken care of.
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