Search results

  1. Codemaster92163

    The Official Dead or Alive 5 Tier List with Discussion thread

    The biggest issue Bass has is that he's just a 300 pound guessing game. Until he hits you, he has nothing really going for him. No speed, no evasive abilities, very few crushes, fairly telegraphed moves. He needs to hit you to get anything going (or punish throw you, which granted is a great...
  2. Codemaster92163

    So my DOA5 disc on the Xbox is still broken. Gonna get it repaired in a while. Until then, I'm...

    So my DOA5 disc on the Xbox is still broken. Gonna get it repaired in a while. Until then, I'm strictly on the PS3 =/
  3. Codemaster92163

    DOA5U Japanese off screen footage.

    I think the point is that the grapplers require a greater height to perform an air throw than does Ryu, a non grappler. Not that they're difficult in any sense.
  4. Codemaster92163

    Soul Calibur Thread

    If they give me back my timer based IFP for Yoshi and his Meditation Stance, I'm all for a new SC. Can't say I care much for invincibility-frames-random-wake-up-supers though. Not the greatest addition to the game. I'd much prefer a SCIV Super edition or something like that, with vastly...
  5. Codemaster92163

    ZeoRebirth (Hayate) Vs Galen The Wise (Mila) 2

    Nice choice of music (and nice matches, of course)
  6. Codemaster92163

    Player/Character

    Hayabusa: Master Jann Lee: Ryujin Zack: Julius Rage Ayane: AquaTwister or HajinShinobi Kokoro: Emann Eliot: Can't remember his GT :( Leifang: Punishere Rig: xSA Hades Christie: Emann Gen Fu: Buddha Tina: XXXDA KILLAHXXX *love his Tina* Bayman: Rikuto Akira: Sly Bass/Zeo/Galen Helena: Xcalibur...
  7. Codemaster92163

    The Official Dead or Alive 5 Tier List with Discussion thread

    Practically all of them, haha. I'll send you a message with what I think her match-ups are, then just message me back what you think and what your opinions of the match-ups are.
  8. Codemaster92163

    The Official Dead or Alive 5 Tier List with Discussion thread

    Allan Paris Would you mind helping me make a Pai match-up chart (if you haven't done so already)? I have my own opinions about things, of course, but I'd rather balance them out with another person's views.
  9. Codemaster92163

    It's online - everyone gets away with bullshit. Everyone misses counters, too, which makes me...

    It's online - everyone gets away with bullshit. Everyone misses counters, too, which makes me fairly sad.
  10. Codemaster92163

    DOA5U Japanese off screen footage.

    Wait, what? I didn't see it in the video
  11. Codemaster92163

    DOA5U: Kokoro/Pai vs Bass/Tina

    Pai! She's so beautiful! *Not the way they play her - that's ugly, but you know what I mean*
  12. Codemaster92163

    What do you think Pai needs?

    I feel weird having been the most recent poster in a lot of these threads, but eh, doesn't matter. As I was thinking about it more, I really, really wish Pai had a throw option from her MS stance (and from back turned in general). Not that it would be a new throw, but preferably one of her...
  13. Codemaster92163

    The Official Dead or Alive 5 Tier List with Discussion thread

    As a random thing, I remember my friend telling me that people felt Ayane-Pai matchup was 6-4 in Ayane's favor. I'd have to disagree with that one. Pai can beat out most every one of Ayane's mix-ups after her 66KK4 lock, and Pai's 66H+K is amazing against defensive rolling Ayane's, mostly...
  14. Codemaster92163

    DOA5U: Reintroducing just frames.. what if?

    I'm not arguing against them. I'm arguing against really potent JFs. There's a difference. I personally really enjoy them, but wouldn't necessarily care for them to force players (some of whom have never touched another fighter) to have to learn them in order to win. Powerful JFs cause that; a...
  15. Codemaster92163

    DOA5U: Reintroducing just frames.. what if?

    The difference in that is that none of those are just-frames. They're only improved if you do manage to perfectly time everything. You don't need to be perfect on combo throws to perform the entire thing - it just helps to ensure the opponent won't break your throw. I'd consider that just...
  16. Codemaster92163

    DOA5U: Reintroducing just frames.. what if?

    There's a difference in not playing the game and not playing it competitively. I was really young when I played DOA2U and DOA3, and I only ever played those with my family. I didn't clarify my point, and for that I apologize. I meant to say that the ability to perform a just frame shouldn't...
  17. Codemaster92163

    DOA5U: Reintroducing just frames.. what if?

    DoA does indeed have just frames already. Also, it would depend, I guess, on what you truly wish to define as a JF, but regardless of your definition, there is at least one. At the risk of sounding like a broken record by now, Pai's 46H+K used on a specific frame grants a superior bounce that...
  18. Codemaster92163

    Official DoA5U Pai thread

    That's what I'm hoping for, too. I have to wonder, though, why they would remove Pai's 66H+K yet leave in Akira's absurdly long floats ("just frame" kick aside). If, as some people had speculated, the purpose was to reduce the potency of her 24T juggles, they could have just made it so it...
  19. Codemaster92163

    Which throw do you prefer?

    Pai has 3 throws that guarantee her an attack (and in one case, an entire combo) after it. These would be 24T, 64T, and 46T. And so, I'm curious - which do you like the most? There's not many Pai players, and even fewer on these forums, so I expect the responses to be limited, but we might as...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top