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  1. Codemaster92163

    Zack in DOA5U

    Zack beam is just meant to be funny. The damage was only added because it looked like an attack that should do damage. It's not meant to ever be used seriously, so to buff it so it becomes unholdable/unblockable is just absurd. The other buffs make sense (well, not so much the sabaki, but maybe...
  2. Codemaster92163

    Xbox-One Revealed

    Eh, that'd probably be why. Most of the games I play on my PC don't work well with controllers.
  3. Codemaster92163

    Xbox-One Revealed

    So you're saying you can lie on your couch and your mouse works perfectly and your keyboard doesn't slide? Or do you just mean "sit" at your couch. I'm referring to just lying down.
  4. Codemaster92163

    DOA5U Alpha-152 changes/wishes

    I'll tell you what I miss from Dimensions. Back then, her :P::K: could launch an opponent. No, not :P::+::K:, but her high punch then her high kick. It was just high enough to do :3::P::P::P::P:: > :6::P::P::P: for a really nice, fast launch with good damage. Of course, they won't re-add it...
  5. Codemaster92163

    Tengu Players Unite !

    Don't get me wrong - I'm not ungrateful for the new and returning characters, but I would have really loved to see Tengu make another appearance. I mean sure, he may not have the most varied move list in the game, but he was unique and a blast to play if you knew how to play him. I'd have...
  6. Codemaster92163

    Xbox-One Revealed

    The PC isn't the quintessential gaming system. I own all 3 systems at the moment (PS3, Xbox 360, and a fairly powerful PC) and while the PC may have a lot of nice things about it, the inability to just lie on your bed/couch and not have to worry about how you're sitting can be a pretty nice...
  7. Codemaster92163

    Zack in DOA5U

    Like most of you have mentioned, his Sway K needs to be changed. At the moment, it's damn near useless. What I would like to see are more options from his Duck and Sway. Aaaand, well, that's about it. I like everything else he has.
  8. Codemaster92163

    Official DoA5U Pai thread

    I wouldn't say she's a monster, but she's not bad or anything. Well, she can be against heavyweights (her juggle potential is horrible against them without 66H+K). But yes, I think we can all agree that her new hair was highly needed and looks awesome =P And yeah, her KK infinite in tag is just...
  9. Codemaster92163

    DOA5U Press Conference Link - 12pm PDT on Twitch

    Even on none ceiling stages, Power Launchers will still be useful on CB. Considering some combos already get close to (and even exceed) the damage of a Power Blow, I could see it being useful given it lets you get off a few more hits.
  10. Codemaster92163

    Official DoA5U Pai thread

    Lmao, I feel you on that. It looks so cool, too, but the absurd recovery and complete lack of any follow up makes it so...shitty.
  11. Codemaster92163

    Official DoA5U Pai thread

    I'd actually really enjoy having her HKS throw as a sidestep option. That would likely never happen, but the thought of it is nice (: more importantly, though, I think we all want her original 66H+K back. That, coupled with the changes they made in the most recent patch, would have her sitting...
  12. Codemaster92163

    Xbox-One Revealed

    I'll be in the small minority here, but I still intend on purchasing an Xbox One. Don't flame me just yet, please. I must admit I've always preferred Microsoft systems over Sony systems (I've owned every single Sony and Microsoft system, so it's not like my preference is random and arbitrary)...
  13. Codemaster92163

    Rachel General Discussion

    So I get blessed with Rachel and Leon, but I'm still sitting here Tengu-less
  14. Codemaster92163

    Go Pester Team Ninja!

    While it may be a fruitless endeavor, I think we should all comment on their twitter and whatever else and ask that they re-implement the rebound off of 66H+K for Pai. I can't imagine anyone here doesn't miss the old 66H+K, so we might as well ask while we have a prime opportunity.
  15. Codemaster92163

    DEAD OR ALIVE 5 ULTIMATE (E3 2013) TRAILER

    RAAAAAACHEEEEEEL! :D :D :D On a lighter note, I'm excited to see more of the new moves Alpha/Zack had been given.
  16. Codemaster92163

    Pai combos

    I'm sorry for the double post, but I didn't want to add a throw combo in a post dedicated to counter combos. So, off of her :3::3::H+P: , you can hit :h: to turn around then use :P::+::K: > :3::3::P::+::K: then whatever string suits the weight class thereafter. On a High Counter Throw, you can...
  17. Codemaster92163

    Pai combos

    It's been forever since anyone has posted in here, so I figured I'd add a few of my counter combos in this thread. Most of these combos will involve the use of :4::6::h::+::K: , so floor damage can be added in on most of these juggles - that being why I do not mention it unless there are...
  18. Codemaster92163

    What are Sarah's weaknesses?

    Sarah (along with mila) is one of the characters I have difficulty playing against. It has a lot to do with the fact that I haven't really taken her into training to see her moves, but I just don't quite get when I have the frames to beat out an attack of hers. So, as a non Sarah player asking...
  19. Codemaster92163

    What do you think Pai needs?

    It's the only one worth mentioning if you strictly look at its damage. Aside from that, you still have her force techs off of every single launch of hers, so in essence, every launch is a semi-decent launch. If you're going for max damage, you may as well skip her BT :4::K: launch and instead...
  20. Codemaster92163

    What do you think Pai needs?

    Her :4::K: from BT isn't necessarily bad. For example, off of the combo :2::P::+::K::4: > :P::+::K: > :6::6::h::+::K: > :4::K: (on any of the lightweights), you can get :P: :4::6::h::+::K: > :3::3::P::+::K: > :6::K::P::7::K: Also, I occasionally substitute :4::K: from backturned (such as after...
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