I voted yes, because there were so many different ways and tricks to get a CB. It really allowed the player to be creative. 6’s system doesn’t allow that which makes this game boring to play.
Based on my own experience, most people don’t expect a 2P+K. The move looks like a low when starting up which can trick people into crouching. That’s the only reason I use 2P+K.
Their budget could’ve been bigger if they spent that money they got from the DLC right. They also could’ve waited with DOA6 so they would have a bigger budget.
Using budget as an excuse to as of why a game mode should be removed or not is bs. Especially since they didn’t even develop the game...
I played tag plenty of times in 5, aqua twister and subboy frequently hosted tag lobbies. Again, even if it wasn’t played as much doesn’t mean it should’ve been removed. A situation I like to compare to this is the removal of the tutorial in T7. Just because many people didn’t use it doesn’t...
The H+KKK bound into the close hit, it’s like that’s her only combo in 6. In DOA5 she had some really cool combo’s but in 6? Not so much. I should’ve said she seems more brain dead instead of claiming she is.
1. Don’t make fun of people with autism.
2. People actually did play tag, and even if not many people played it doesn’t mean it should’ve been removed. At first I didn’t care that tag was gone but now I do miss it from time to time because it was fun tagging with friends up. I don’t really like...
I hope it returns in a ultimate version of DOA6, tag wasn’t competitively very good, but it was a fun mode. Which to me is more important than something being good for competitive play.