I never said they shouldn’t get any reward, I just think characters that are harder as in gameplay/execution should be more rewarding because they’re already harder to use. NiCO is top tier while she’s low effort and really easy to use. I think characters that are really easy and high tier...
PSNID change is also up for EU now, first ones free the other time it’s $9.99. You can also revert to your old PSN if you want to. My new username is Onryoki-x.
I’ve made a thread where we can discuss this: https://www.freestepdodge.com/threads/doa6-debate-does-doa6-need-more-difficult-high-level-execution-characters.8457/
I made this thread because of a recent status of mine sparked the conversation whether or not character should be harder in their execution or not.
I personally think we should het higher execution characters because low effort high reward is just incredibly stupid.
40 notifications... damn. But yeah I am referring to high execution but also harder characters in gameplay. NiCO and Diego’s low effort-high reward gameplay is just extremely stupid. Rachel and Momiji were good, but not as good as NiCO. I think i’ll make a thread for this so we can thoroughly...
Not even a stance, just more inputs instead of the boring mainstream ones. Like NiCO’s 6PPPP for example, it’s a really good string and is really mashable.
So it seems we’re getting 13 DLC characters, including shaokahn and Shangtsung. We’ll get 2 Kombat packs, each containing 6 characters per pack. So the end roster will be 37-38 characters.
Source:
multi match means multi match. By multi they mean that if you have a lobby of 4 people, all 4 people are able to fight so nobody has to wait. If tag mode was added they would’ve said tag. Tag is definitely returning but for now they future update for lobbies is text chat and being able to have...
No, not really. Every player has a different skill level, matchups do help me on how to deal w a certain character. But I don’t sleep on them simply because my character is faster.