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  1. Doa_Eater

    Good game, Bad game Online/Offline thread

    GG's to Silent Legend, Mr.Wah, Mr.Kwiggle and everyone else then i'm missing cuz i'm playing like bat shit crazy.
  2. Doa_Eater

    Tina combo thread

    Tried it online and it really works against said characters, and this with an electric wall splat and a ground throw, not to mention a tiger really is one of the most damaging combos in the game. On normal you leave the opponent on a 1/8 life bar. I think Eliot is lightweight also.
  3. Doa_Eater

    Silent Legend, Mr.Wah and Mr.Kwiggle all in the same night. Daaaaaaamn.

    Silent Legend, Mr.Wah and Mr.Kwiggle all in the same night. Daaaaaaamn.
  4. Doa_Eater

    Tina players meet up

    Ok i'm exclusively on PSN as i don't have a 360, have played a lot of PSN Tina players but i'd like to see how FSD fares against my Tina and now with the netcode greatly improved, boundaries are not a problem. With permission i'd like to add shinry and DForev and Django and anyone else who plays...
  5. Doa_Eater

    Dead Or Alive 5 Patch Changes

    No one mentioned possessed heads? No more Fatal Frame influence!
  6. Doa_Eater

    Tina's downgrabs

    Yeah Mr.Wah i edited it better, it was definitely that.
  7. Doa_Eater

    Tina's downgrabs

    I have done it once after the patch 4 times (that's how much was needed for a ko) with the opponent cornered in the wall. Someone confirm it.
  8. Doa_Eater

    Tina combo thread

    This for real? Who are the specific lightweight characters? And i'd really like to now the max damage output on this combo... let's say not with a wall splat danger zone.
  9. Doa_Eater

    Tina combo thread

    6pk> 7k> dash turn 6p+k also critical burst but i'd rather go for another 7k or the back throw since i'm not that skilled in online input.
  10. Doa_Eater

    Tina combo thread

    I use 44p quite often for that set up but but i'm more of a 4k guy due to the shorter input (44p is more evasive though) works the same.
  11. Doa_Eater

    Tina combo thread

    Oh it works, but it's very easy to miss against those two(i think Gen-Fu is also a heavyweight), works fine after a critical burst also.
  12. Doa_Eater

    DOA 5 Tina Thread

    I mean seriously guys what's the point of having two chain throw grabs that are both normal throws. I mean both Bayman and Lei-Fang got the switch why should Tina. Anyway soon S rank Tina on PSN.
  13. Doa_Eater

    'Nice Fight, Hon' - Gov. Tina's Video Thread

    I do fairly good against Lisa, it's just that i'm really impressed that a lot of players are using her quite different all the time. I'm playing her on the side with Mila.
  14. Doa_Eater

    DOA 5 Tina Thread

    Tina should have more offensive holds, not new just make more of her existing throws like Fisherman's buster and one of the chain links an offensive hold.
  15. Doa_Eater

    'Nice Fight, Hon' - Gov. Tina's Video Thread

    I really think that Lisa might be one of the worst match ups for Tina, i'm having easier time beating Lisa rushing her then playing something similar like Virtua Pai, the problem is that Tina is not really good at rush. But i'm really glad that they both maid it to the finals.
  16. Doa_Eater

    Post your replays

    Amazing Tina and Kokoro Renarism, truly feasting beastly style .
  17. Doa_Eater

    Who is your main(or best) DOA5 character?

    Main Tina with sub Lisa and a bit Mila. Wow four letter names are the best!
  18. Doa_Eater

    Tina's downgrabs

    Sure no problem.
  19. Doa_Eater

    DOA 5 Tina Thread

    Yes that half circle is the giant swing but the air time is much more stricter that the normal air throw, so practice in timing is a must. Also i play on PSN as that's all i have so if anyone wants to add me fell free too.(European) I main Tina with Lisa second and have played a decent amount...
  20. Doa_Eater

    Lisa Matchups thread

    Really having a hard time against ninjas and rush down characters like Eliot or Kokoro(pretty much everyone), Lisa's problem is that she's all mid hold almost on everything and has too much animation on offensive holds . I mean only character with strike ranking 1? Please!!!
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