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  1. Doa_Eater

    Tina's downgrabs

    How's your Tina Renarism? I see you've switched to Kokoro for now.
  2. Doa_Eater

    Tina's downgrabs

    This only occurs after a guaranteed down throw situation like from 6k+h or 4p+k.
  3. Doa_Eater

    DOA 5 Tina Thread

    Man, i caught Rikuto playing a bit Tina on stream, instant inspiration! 66pp into 9pk allows giant swing air throw on high critical.
  4. Doa_Eater

    Tina's downgrabs

    It's definitely a glitch, tried it couple of times and it is completely random regardless or surroundings or arena, she does it whenever she wants to and you can really keep it going for as long as you want. I don't advise any Tina players doing that to others.
  5. Doa_Eater

    DOA 5 Tina Thread

    Like it? Plenty more here http://www.doaworld.com/forums/index.php?/topic/3885-grim-0s-doa5-screenshots/page__pid__142670#entry142670
  6. Doa_Eater

    DOA 5 Tina Thread

    Mostly i follow it with 33p that also goes throu some mids and has a delay on hold so the possibility to hit is quite high ppk or 8p with ground throw is what i follow up with, or 3pp it also has a 100% ground throw.
  7. Doa_Eater

    DOA 5 Tina Thread

    1p has gotten me out of lot of tight spots and has been a game changer in most cases, it's tracking too.
  8. Doa_Eater

    Is Ayane the "Ken" of this game, or what?

    Pretty much this, the creepy thing is that every ninja plays almost exactly the same copy play style of each player completely. I mean Jann-Lee and Hitomi players don't do that, from F to A all that's different is the reaction to guarding who's prone to more hold spamming. Completely opposite to...
  9. Doa_Eater

    DOA 5 Tina Thread

    Tina rocks you win pose is not available in online wins?
  10. Doa_Eater

    DOA 5 Tina Thread

    I charge for a throw most of the time if there is no wall, specifically 66T offensive hold has been quite effective for me or if there's a wall i go for 66ppp and follow up with ppk.
  11. Doa_Eater

    DOA 5 Tina Thread

    I must say the page is done exceptionally well, i also love baiting opponents for MDT and for Tina people tent to throw holds left and right. And I'll definitely try those monster damage critical burst combos. I use the 9k after a critical bursts but have never followed up with 9pk.
  12. Doa_Eater

    DOA 5 Tina Thread

    Yeah that move that has always been there since doa1 but never really with much use, i guess it can hit from a juggle but what's the point, plus that falling down animation on the characters is really rare.
  13. Doa_Eater

    DOA 5 Tina Thread

    The first is safe and gives a guarantee ground throw, i think it's one of her best moves, best single hit definitely, 2h+k gives guard crush but its way too slow.
  14. Doa_Eater

    DOA 5 Tina Thread

    You should use 8 T offensive catch throw then, does more damage and it is likely it will be counter damage.
  15. Doa_Eater

    DLC coming 10/2

    LOOOOOOOOOOOOOOOL at the Mila costume, Bass fan my ass.
  16. Doa_Eater

    DOA 5 Tina Thread

    Played some Tina online got D rank so far and more then average success. Still cannot stress enough how much she needs that safety especially for online where lag doesn't favor slow characters. Either that or she needs to be a lot faster on movement, just having Lisa's backflip would mean a...
  17. Doa_Eater

    DOA 5 Tina Thread

    She also has a critical burst free cancel from 6pp and a new unblockable clothesline(not sure if holdable) from that chain. They've given Tina too much stuff and options in the game that, now she's a legit striker also with all those throws, catch throws and advance holds but all that for the...
  18. Doa_Eater

    DOA 5 Tina Thread

    Yeah i tried 8p right after 66k, it puts opponents in a sit down stun and then i go 33k (the knee jump) and another chop and a ground throw.Nasty stuff again. There's no way they'd let 66k be safe in Doa 5 considering what she can do from it. Anyway Dr.Teeth how do you like Tina overall in...
  19. Doa_Eater

    Is the online currently in free trial mode?

    It seems so. I'm EU region with downloaded US version from PSN and it doesn't let me create lobbies.
  20. Doa_Eater

    DOA 5 Tina Thread

    Yes i'm using 66k as a primary combo starter since it really is the best 66k > 3pp (or kk it's the same) > 6p+k (critical burst) > 9k > 4ppp, nasty stuff, id drains half life bar on normal health. Also her frankenstainer catch throw can really grab from quite the distance.
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