Good to see you're still working on your project usagiZ. Looking forward to seeing your progress on it.
Anyway, there's something I've been working on that I'd like to share with you guys. From what I remember, DOA2U Tengu was banned in tournaments because of how strong he was, so I've tried...
Gultigargar playing Hitomi, EvilJun playing Gen Fu. This one got really long because I got stubborn and wanted to win, but I just kept losing... :(
We're also playing a modded DOA3.1 with 18 active frames on holds, instead of the usual 22.
Gultigargar playing Helena, EvilJun playing Gen Fu. Enjoy my shitty Helena.
We're also playing a modded DOA3.1 with 18 active frames on holds, instead of the usual 22.
Gultigargar playing Bass, EvilJun playing Ein. I still can't do Bass's throw juggle :(
We're also playing a modded DOA3.1 with 18 active frames on holds, instead of the usual 22.
Gultigargar playing Zack, EvilJun playing Jann Lee. Jun wasn't quite used to the Xbox controller yet here, but he gets used to it in the later matches.
We're also playing a modded DOA3.1 with 18 active frames on holds, instead of the usual 22.
So far I haven't changed any of those things. Throw speed and animations are possible and I'm able to change them, though there are limits to what I can do with them. My guess would be that their advantage is adjustable too, but I don't know how yet.
The current release doesn't really have anything to do with the video on the front page. It is instead trying to make the characters as close to their DOA3 incarnations as possible. Most of the characters were pretty good in DOA3, so this actually means there are mostly buffs, though not without...