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  1. OSTCarmine

    Happy Birthday Mr. Wah.

    Yeah, I would beat my wife... ... at Mario Kart
  2. OSTCarmine

    Happy Birthday Mr. Wah.

    thats not so bad, i turn 22 in december. Besides, im gonna be gaming till i die :) ...prolly never getting married though...
  3. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    IDK, its a pretty stupid suggestion. 1|Leifang already has 3 Tetsuzanko moves in her aresenal [I think its 3...idk] 2|TN are not going to consider this at all, its too comical for both the game, and for Leifang. She is a very structured Tai Chi fighter. No funny stuff for her 3|The dude is...
  4. OSTCarmine

    Happy Birthday Mr. Wah.

    we are all dying. emos are right, life is pain lol. Congrats Wah, how old are you, if you dont mind my asking
  5. OSTCarmine

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    You know, I have the most fun on this site trading thoughts with you Rikuto. Onto the topic at hand - You cant really compare the Izuna with the Cinematic powerblows since the Izuna is made up of various segments, none of which work without player interaction. To be perfectly honest, if a...
  6. OSTCarmine

    Character Customization

    Dont know if somebody posted this yet, but KOFXIII has Yuri with an Ayane costume :) Why dont we try something like that? Costume Crossovers are cool right? Im not an authority on cool, but I think they are lol Here's what I would like to see 1|Bayman wearing SF2 Guile costume. Simple outfit...
  7. OSTCarmine

    New to FSD? Introduce yourself here.

    Helena fetishes are quite common. I guess its something to do with skintight opera themed outfits that draw the weirdos out of the woodwork lol. BTW Ore wa OSTCarmine des. First time on any DOA forum, although I used to have an account on Shoryuken... they did not like me at all Also, KOF...
  8. OSTCarmine

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    Well we cant be sure how its going to be implemented in DOA5, but you are right. You wont land those often. Thats not really my issue though I dont like the whole "Cinematic" aspect of the move. The cinematics that take place during any of the wall smashes shown [when they get knocked into cars...
  9. OSTCarmine

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    I was refering to the aiming, they did not say those exact words but im assuming since you aim them that they are. Sorry about making it sound like a direct quote. You bring up an interesting point though, its never really made clear HOW you aim those things... What I hope is that since the vid...
  10. OSTCarmine

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    I dont think they should waste a meter on fixing holds. There are easier, less intrusive ways of doing that. Holds just need to be more heavily penalized, thats all. If you think about it TN could solve the "too many stuns" problem, as well as the "too many counters" problem in one, simple fix...
  11. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    wow, there is a crapload of stuff there. I think you should nominate specific ones, not just the whole site. I liked: Full X-out Full - Absolutely no idea how to apply this to an actual fight lol Shuriken Twist - Give this to busa
  12. OSTCarmine

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    I think this was brought up in that 'Ask TN' thread by Wah. If not, it should be. DOA would go straight to the crapper if they started adding Meters and Supers to it. From what TN is saying, it seems like they are playing Powerblows off as some kinda QTE to make certain aspects of the overall...
  13. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    lol, Id better start believing in 'Make your move' Threads... Still, there is only 1 submission. Its a gr8 1 but still.
  14. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    balls. I wonder why not, but it brings me back to an earlier post - Why dont we just start a thread for submissions on here, before sending the stuff off to TN?
  15. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    btw where can I see submissions for this. Id like to get a good idea of whats out there right now, but cant find these things anywhere
  16. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    lmao, best idea ever. I am gonna love playing Lee if this gets put in the game
  17. OSTCarmine

    Ask Team NINJA

    I think i now understand why women stay with their abusive husbands... make of that what you will. I AM going to buy DOA5. on a side note - Who knows/likes/hates/fears my new avatar? I got a soft spot for the pink chick in the middle lol. She kinda reminds me of :leifang: just a little. If...
  18. OSTCarmine

    Ask Team NINJA

    I think its good that we get all this stuff out on the forums now. That way, when they release another trailer Mr Wah will already have a nice bunch of questions and he can choose the relevant ones and pass them on. I dont think we should do too much inquiry until then though. TN should think of...
  19. OSTCarmine

    Ask Team NINJA

    lol, We are the 1% About the visual efx thing - We only need really subtle clues such as slight knockback or a forced backstep. ATM when an Atk of adequate strength is blocked the blocker will indicate the effect of the impact by leaning back/being pushed back slightly. Upon Guard break this...
  20. OSTCarmine

    Ask Team NINJA

    I dont really mean it that way. What im asking is: When they decided on frame advantages for moves in DOA3.1, how did they go about choosing which characters get what. As an example - Any projectile attack in a game like SF will have a certain amount of knockback on block. Non projectile moves...
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